Your Say:
Jane's USAF Patch v1.02
This patch updates your USAF game to version 1.02. Here is a list ofadditions/fixes in this release:
- Pentium III Optimizations: The following additional features are optimized for Pentium III users: Terrain multi-pass rendering, Terrain coverage layer rendering, Pre-fetching memory for 3D objects and terrain blocks
- Voodoo 3 3000 Flashes in 3D cockpit: Fixes the problem some Voodoo 3 users were encountering with flashing cockpit graphics.
- Flight model changes/fixes: Fix to excessive aircraft roll rate which was most apparent in the F-22, F-15 and F-16.
- Bobbing effect: This problem was being caused by the flight model G-limiter and is has been substantially improved.
- AI Pilot Crashes: AI wingmen were occasionally crashing into the ground, especially when flying the F-117 and A-10. Changes to the maneuver code have made improvements to this.
- Engaging the autopilot was sometimes causing excessive up/down pitches. This has been fixed in the patch.
- The overall joystick sensitivity has been decreased.
- AI changes/fixes: AI wingmen were failing to engage targets over 15 miles, even when requested to do so by a wingman command. This has been fixed.When taking over an aircraft from the AI it is always at 60% thrust, regardless its previous maneuver. This has been fixed.
When there is a single controllable flight in the mission and the player is shot down and then re-enters the flight, the AI pilot may not give the player control of the new aircraft. This has been fixed.
- User Mission Editor (UME): The MiG-29 has been added as a fully controllable aircraft. Previously the MiG-29 was only available in All-Out War and QME. It was available in the UME as a non-controllable aircraft. It will now be available in the UME as a flyable aircraft. A MiG-29 loadout screen and new weapon icons have been added for this feature to work.The MiG-17 is now available in the UME as a non-controllable aircraft.

