Your Say:
Lands of Lore 3 Patch v1.07A
Bug fixes:
Direct3D:
- Fixed Direct3D initialization crashes
- Direct3D video card selection now works correctly for users with multiple Direct3D video cards (e.g., TNT and Voodoo in the same system)
- Fixed lockups on cards that support paletted textures
- Transparent (irregular-shaped) textures now render in color instead of dark grey
- Transparent (irregular-shaped) textures no longer render with streaks and/or rectangular outlines
- Fixed blending mode bugs
- Translucent textures now render as originally intended
- Added command line switches to help work around problems on some video cards
Game System
- Cache file will now always be rebuilt correctly after an abnormal shutdown
- Fixed a crash when running with Microsoft’s Active Desktop
- Fixed a crash that could occur when swapping CDs
- Fixed sound lockup problems under Windows NT
- Picking up multiple flashpots works correctly
- Conversations will work correctly even if volume is at its minimum setting
- Items will no longer become invisible
- Pyra pods now work correctly
- Fixed random crashes after a cinematic has played
- Alt-Tab, or losing focus, no longer crashes the game
Gameplay
- Problems getting Warrior and Wizard quests have been addressed
- Infinite experience bug has been fixed in the Frozen Wastes
- Quests that do not get crossed out when completed are fixed
- Can no longer get a second shard from the white tower when visiting the level after closing the portal
- Mauri no longer floats in the air
- Sped up drawing when items are moving down into the inventory
- Can now get out of a secret room in Lower Gladstone
- Added sound effect to the prism sword
- Will no longer get stuck by being teleported to the wrong locations when picking up the sigil and seal
- Fixed crash when attacking the case in the white tower where you receive the hilt after already getting the hilt
New feature: Right-click on the journal while in the world to see the current and past 25 conversations.

