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Star Trek: Armada II Patch v1.1
This upgrade will work for Windows 9x/2K/ME – US, UK, and German versions.
NOTE: Saved games from v1.0 will not work with v1.1.
New Changes:
- Adjusted the power of Borg Cubes for better balance
- Health bars of ships in the ship display now display the color of the ship’s shields: green for full health, red for almost depleted and blue for no shields.
- Added a metal cost to creating a fusion cube. It will now cost 750 metal to form the fusion cube. It will cost 1500 metal to form the Tactical Fusion cube.
- Increased max zoom-out in strategic view from 1500 to 2200.
- Added ‘F’ as hotkey to bring up Formations menu.
- Added a left-click interface mode. Left click will give orders and select, while right click will be to deselect.
- Species 8472 fleets using the bio-pulse conduit now share damage (e.g. 50 points of damage to one ship gets dealt out as 10 points to each of 5 ships in the fleet) when the frigate is targeted.
Multiplayer/Instant Action Enhancements:
- Improved the game’s Artificial Intelligence with numerous tweaks.
- Added an option to disallow map downloads, or only download after asking.
- Minimaps will display immediately after map download.
- You can recrew a station while life support is down.
- To save a multiplayer game, press CTRL+S. To load a saved game, you can choose it from the map selection screen in multiplayer.
- Added a slider for ship (not station) build times.
- Added a slider for global unit cost.
- Added a slider for map depth.
- Added a Slower Physics button. This will cause larger ships to turn and accelerate more slowly, more in line with the physics of ships seen in Star
- Trek shows and movies. This will affect Federation, Cardassian, Romulan, and Klingon vessels.
- Per fan requests, added an “Early Upgrade” techtree, which allows the ship upgrade facility to be built immediately after the first research facility is built.
New Fixes:
- Eliminate the warp jumpiness of the AI.
- Your own ships will not attack your fleet.
- Fixed fireball explosions.
- Fixed Radeon 8500 performance issue by disabling vertex buffer flushing for Radeon
- Optimizations for path planning system.

