Archive for the ‘Playstation Walkthroughs’ Category
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Digimon World 2 Cheats
4 CommentsPosted by Lonewunk on August 16, 2002 under Playstation, Playstation Walkthroughs
Trading During the game you will be able to trade one Digimon for another. The digimon you get is usually better than the one you trade. Trade: ToyAgumon Receive: SnowAgumon Trade: Crabmon Receive: Wizardmon Trade: Numemon Receive: Megadramon Trade: Garurumon Receive: MangaAngemon Trade: Nise Drimogemon Receive: Metal Mamemon Trade: Dark Tyrannomon Receive: Myotismon Ge... more. -
MediEvil Walkthrough
0 CommentsPosted by Lonewunk on March 7, 2002 under Playstation, Playstation Walkthroughs
Compiled by Iain and Ann Noble (71154.3234@compuserve.com) with help from Micah (zeade@stanford.edu) General points: Kill all the enemies you find. Talk to the gargoyles for information. Not all the minor pickup items are mentioned, so keep your eyes open. Dan's Crypt: Introducing our Hero - the luckless, and dead, Sir Dan. Don't be put off by his appearance cos by the end of the game you will b... more. -
Echo Night Walkthrough
0 CommentsPosted by Lonewunk on October 6, 2001 under Playstation, Playstation Walkthroughs
Contents Introductions Walkthrough Chapter 1 : Henry's House Chapter 2 : Orpheus Upper Deck Chapter 3 : The Drunks, the Twins and the Deep Dark Hole Chapter 4 : A Doctor's Guilt and a Mother's Love Chapter 5 : The Story of the Stones Chapter 6 : Crea and the Crewmates Chapter 7 : It Ends Acknowledgements Introductions: ECHO NIGHT is definitely not your ordinary game. Rather than focusing on act... more. -
Wild Arms 2 Walkthrough
0 CommentsPosted by Lonewunk on January 27, 2001 under Playstation, Playstation Walkthroughs
Version 1.8 Based on the Japanese release of Wild Arms: 2nd Ignition for the Sony PlayStation This is my first walkthrough, but I've seen too many bad ones to know how to not make this suck. I also know a good bit of Japanese, so I'll try to translate when I can. Hydrus (mpgemma@unity.ncsu.edu) 9/23/99 - Started walkthrough 10/22/99 - Started section on monsters. A couple hours later, I... more. -
Ark of Time Walkthrough
0 CommentsPosted by Lonewunk on January 9, 2001 under PC, PC Walkthroughs, Playstation, Playstation Walkthroughs
Caribbean After talking to editor, leave office and (map screen) go to Carib Island. Talk to painter and get cup. Go Right to museum. Try to use cup with fountain, tap can't be used without knob. Enter museum. In Gallery, notice the Pirates wall hangings and the compass set on East (with message about South wind). Go up stair's to gunnery. Notice cloth in wall and the shield on wall that seems l... more. -
Megaman Legends Walkthrough
0 CommentsPosted by Lonewunk on April 24, 2000 under Playstation, Playstation Walkthroughs
Note! This title is also known as Rockman Dash Short Walktrough ver. 3rd by. Grandchester Resurrection & Urameshi Yusuke Hi, welcome to our Rockman Dash Short Walktrough. This is just a short walktrouh, not the complete walktrough. So we suggest you to explore harder. Feel free to distribute, however in its current form. Well, lets starts !!! BUTTON LEGENDS: D-Pad - Move Rockman Circle - Ta... more. -
Resident Evil Walkthrough
0 CommentsPosted by Lonewunk on February 5, 2000 under Playstation, Playstation Walkthroughs
*NOTE: It's up to you if you want to just run past the zombies (or go ahead and kill them.) A good way to kill them is by one shot of the shotgun. Wait until they're up close to you and fire. The zombie's heads will literally explode. 1 - Start the Jill storyline and with Barry run into the dining room. Get the emblem and go into the next room. Kill the zombie and get ammo. 2 - Return to Barry a... more. -
Goblins 2 Walkthrough
0 CommentsPosted by Lonewunk on February 25, 1999 under PC, Playstation Walkthroughs
Part 1 - Village, Fountain, Wizard, Giant Problem: The Village - Part I. Hint: Speak to the Notable. He's the one sitting on the porch. Talk to the two old men with both Fingus and Winkle. You need to get their bottle. Have Winkle try to steal the sausage while he is standing on the ground. While the two old men laugh, Fingus can take the bottle. Go to the Fountain. Problem: The Fountain - Part... more.
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