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	<title>Gamexperts &#187; Playstation</title>
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		<title>Digimon World 2 Cheats</title>
		<link>http://www.gamexperts.com/playstation/digimon-world-2-cheats.php</link>
		<comments>http://www.gamexperts.com/playstation/digimon-world-2-cheats.php#comments</comments>
		<pubDate>Fri, 16 Aug 2002 16:50:43 +0000</pubDate>
		<dc:creator>Lonewunk</dc:creator>
				<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation Walkthroughs]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[digimon world 2]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://www.gamexperts.com/?p=460</guid>
		<description><![CDATA[Trading
During the game you will be able to trade one Digimon for another. The digimon you get is usually better than the one you trade.
Trade: ToyAgumon
Receive: SnowAgumon
Trade: Crabmon
Receive: Wizardmon
Trade: Numemon
Receive: Megadramon
Trade: Garurumon
Receive: MangaAngemon
Trade: Nise Drimogemon
Receive: Metal Mamemon
Trade: Dark Tyrannomon
Receive: Myotismon
Get DP DNA Digivolve With Another Digimon
To get Devimon, you DNA digivolve icedevimon 3 times with [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Trading</strong><br />
During the game you will be able to trade one Digimon for another. The digimon you get is usually better than the one you trade.</p>
<p>Trade: ToyAgumon<br />
Receive: SnowAgumon</p>
<p>Trade: Crabmon<br />
Receive: Wizardmon</p>
<p>Trade: Numemon<br />
Receive: Megadramon</p>
<p>Trade: Garurumon<br />
Receive: MangaAngemon</p>
<p>Trade: Nise Drimogemon<br />
Receive: Metal Mamemon</p>
<p>Trade: Dark Tyrannomon<br />
Receive: Myotismon</p>
<p><strong>Get DP DNA Digivolve With Another Digimon</strong><br />
To get Devimon, you DNA digivolve icedevimon 3 times with another digimon. To get Angemon you DNA digivolve patamon in his champions 8 times he will first be Ninjamon then Starmon then Wizardmon and finally Angemon. For Gatomon you DNA digivolve Leomon with Orgemon three times then digivolve Toyagumon to Gatomon.</p>
<p><strong>How to get Metal Trannomon</strong><br />
First get a Betamon with 6 DP to get Tuskmon at level 11. Then get him to ultimate at level 21 to get Metal Trannomon. Levels of digivolving- 11 champion, 21 ultimate, 31 mega.</p>
<p><strong>How to get Metalgreymon</strong><br />
Go to bios domain &amp; you will see Metalgreymon, he will run away. You will see him again on the boss floor if you go left instead of right. Use the Toy Plane you received earlier. Make sure you have at least one, or two champion digimon because he is at EL 21.</p>
<p><strong>How to Get Wargreymon</strong><br />
When you get megadramon at digimon center and metalgrey at BIOS domain get them to level 27 and Dna digivole them to Greymon then metalgreymon then wargreymon. It will have a maxium level of 33.</p>
<p><strong>Omnimon and Baiuhmon and Kimeramon</strong><br />
To get omnimon dna digivole 20 times to get 20 Dp or pass the game and get him in Tera Domain. Bauihmon get two digimon to get gotsumon 20 times For 20 DP. Kimeramon he&#8217;s in trea domain a data type. He Appears randomly 1 out of 666 of a chance.</p>
<p><strong>Alternate Ending Seqeunce</strong><br />
View the opening sequence twice to see Blackwargreymon instead of Wargreymon in the animation at the beginning of the game. Note: This does not unlock him during the game.</p>
<p><strong>Buy All Items to Catch Digimon</strong><br />
Once you get the generator parts in the first room in the dome, talk the man on the top right. He will sell all the items that you can buy when you join a club.</p>
<p><strong>Alternate opening sequence </strong><br />
View the opening sequence twice to see Blackwargreymon instead of Wargreymon in the animation at the beginning of the game. Note: This does not unlock him during the game.</p>
<p><strong>Buy all items to catch Digimons </strong><br />
Once you get the generator parts in the first room in the dome, talk the man on the top right. He will sell all the items that you can buy when you join a club.</p>
<p><strong>Level up quicker </strong><br />
Do not run away from battles and you will earn experience points. Also, fight stronger Digimons for more experience points. After you defeat Leomon in the first dungeon, you can return and fight a level 5 Gazimon and a level 5 Gizamon. After defeating these, you gain 39 experience points and 260 bits. Note: Only use this trick when you have at least one or two champion Digimon, as they are quite difficult to defeat.</p>
<p><strong>Digivolution points </strong><br />
Digivolution Points determine what Digimon you will get when you digivolve in the future. The only way to get DP is through DP Up item or the old fashion DNA Digivolution. DNA Digivolving is better and makes your Digimon stronger.</p>
<p><strong>Digivolving </strong><br />
All Digimon digivolve at 11, 21, 31.</p>
<p><strong>DNA Digvolving </strong></p>
<ul> 2 Champions = Rookie<br />
2 Ultimates = Champion<br />
2 Megas = Ultimate<br />
Champion + Ultimate = Rookie<br />
Champion + Mega = Rookie<br />
Ultmate + Mega = Champion</ul>
<p>The DNA digivolved Digimon&#8217;s form is always one below the lowest Digimon form in the pair of the two Digimon.</p>
<p><strong>DNA Digivolving Formula </strong><br />
There is a formula to figuring out the maximum level of your Digimon when you DNA Digivolve:</p>
<ul> X = Larger level of two Digimon<br />
Y = Lower level of two Digimon<br />
Maximum level = X + Y/5</ul>
]]></content:encoded>
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		<item>
		<title>Chrono Cross Cheats</title>
		<link>http://www.gamexperts.com/playstation/chrono-cross-cheats.php</link>
		<comments>http://www.gamexperts.com/playstation/chrono-cross-cheats.php#comments</comments>
		<pubDate>Sat, 13 Jul 2002 20:25:56 +0000</pubDate>
		<dc:creator>Lonewunk</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation Cheats]]></category>
		<category><![CDATA[cheats]]></category>
		<category><![CDATA[chrono cross]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[square]]></category>

		<guid isPermaLink="false">http://www.gamexperts.com/?p=177</guid>
		<description><![CDATA[Easy Money:
Play at the roulette table in the Zelbess Casino. As the pointer is spinning, pause the game when the pointer is between point south and west on the wheel. Finally, hold X and the pointer will land on north every time.
Safe Bet On Roulette Game:
I recommend you practice the Roulette first before you go [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Easy Money:</strong><br />
Play at the roulette table in the Zelbess Casino. As the pointer is spinning, pause the game when the pointer is between point south and west on the wheel. Finally, hold X and the pointer will land on north every time.</p>
<p><strong>Safe Bet On Roulette Game:</strong><br />
I recommend you practice the Roulette first before you go and blow all of you money. Start with small bets and work your way up to the bigger amounts of money. At the roulette table in the Zelbess Casino you can cause the pointer to land on north every single time by following the steps.</p>
<p>As the pointer is spinning PAUSE the game while the pointer is between the South and West positions on the wheel. Now press and hold the Action button and the pointer will land on North every single time</p>
<p><strong>Treasure Chest Trick:</strong><br />
Throughout the game, especially in the Viper Manor, there are many decoy treasure chest which are actually enemies. When you encounter them they tell you, you only have &#8220;one chance&#8221; to attack the correct one to recieve the prize they have. All you have to do to ensure yourself the prize is to randomly attack one. If you do not choose the right one the first time, just &#8220;run away&#8221; and repeat. You can do this as many times as you want at no cost. Enjoy!</p>
<p><strong>Easy way to beat Dario:</strong><br />
This is a very easy way to beat Dario and get Serge&#8217;s most powerful weapon. First you have to go battle the Black Dragon and use Fargo to steal the armor called the &#8220;Black Plate&#8221;. Next equip the black plate on Serge after having beat all of the other dragons except for the White Dragon. To be able to fight Dario you have to battle Peppor and Solt where Garai once was. After the battle they give you an item used to make Dario regain his memory. One you have the item (again make sure that you have the Black Plate on serge, and Riddle in your party) go to the tiny island to the northeast of the big island called the Forbidden Island. Go in the hut and then battle Dario. The battle should be semi-easy as all of Dario&#8217;s magic when cast at Serge will heal him. Once the battle is over you should receive the Masamune. Side Note: Dario has about 3800 hp.</p>
<p><strong>New Game+ feature </strong><br />
Successfully complete the game, then load the saved game. This will give you a &#8220;New Game+&#8221; feature. This game allows access to your old level, elements, and summons.</p>
<p><strong>Hints </strong><br />
Infinite money, Dragoon&#8217;s Glory&#8217;s, Viper&#8217;s LvL 7 Tech Skill<br />
After Serge is reborn, visit Termina (Home World) with Viper in your party. Talk to the barmaid, go into the back room, and examine the flag on the back wall. Viper will talk briefly about the flag and then take his LvL 7 Tech Skill, &#8220;FlagBearer&#8221; and a Dragoon&#8217;s Glory. Exit the room and re-enter. Examine the back wall with Viper still in your party. Even though there is no flag, Viper will say the same thing that he said before and will take another &#8220;FlagBearer&#8221; and Dragoon&#8217;s Glory. Repeat this as many times as needed. Each Dragoon&#8217;s Glory can be sold for 4,000 gold. The stats for Dragoons&#8217;s Glory is Atk. +3, Hit% +3%, Mgc. +2. You can also disassemble them for 1 Denadorite, 2 Scale, 2 Fur, and 2 Fang.</p>
<p><strong>Always win at roulette </strong><br />
The following trick allows you to win the roulette game every time in the casino on the Zelbess. When the pointer begins to spin and the red tip is in between the west and the south points of the roulette wheel, pause the game. Then, repeatedly press Circle and resume the game. It will land on north every time, giving you double the money you wagered.</p>
<p><strong>Feed all 100 dragons </strong><br />
Note: A controller with a turbo feature is needed for this trick. When you meet the man who feeds dragons in a barn, you can earn prizes depending on how many dragons you feed for him. To feed all 100, set the turbo feature on X and use the D-pad to move back and forth.</p>
<p><strong>Feel elements </strong><br />
Use a Feel element and then use an element that is opposite of the color of the Feel element to inflict more damage to an opponent. For example, use Feel Yellow and then use a Green Element.</p>
<p><strong>Summon </strong><br />
The field effect in the upper right corner has to be all one color to use a summon. For example, to cast a Blue Summon like Frog, the field effect has to be solid blue.</p>
<p><strong>Get Mojo </strong><br />
In the &#8220;Home World&#8221;, get the shark tooth from the fisherman. Then in &#8220;Present World&#8221;, show the shark tooth to the scarecrow (Mojo) and he will join your party.</p>
<p><strong>Get Guile </strong><br />
In Termina, talk to the statue polishing man, then go to Korcha (boat man). Talk to him and he will tell you to get a person to help you to get to Viper Manor. Go to the bar and Guile will be the man next to the locked door. Ask him, or you can get Pierre or Nikki.</p>
<p><strong>Get Kid </strong><br />
After you talk to Lenna, go to Cape Howl. When you are leaving, Karsh will walk up to you and Kid will appear.</p>
<p><strong>Get Glenn and Macha </strong><br />
Say &#8220;No&#8221; to save Kid when she is poisoned and get Glenn and Macha (Korcha mother). Glenn and Serge have an attack together called &#8220;X strike&#8221;.</p>
<p><strong>Get Lenna </strong><br />
Say &#8220;No&#8221; after Cape Howl when Kid asks to join you. Go back and ask.</p>
<p><strong>Give Bellflower to Glenn </strong><br />
Go to the moutntain after Cape Howl and walk around where there is a brown monster. Avoid it and walk to the purple flowers. Get them, and when you get to Termina, go to where Glenn&#8217;s brother and father are buried. He will be there with General Viper&#8217;s daughter. He will walk up and ask you to give them for free.</p>
<p><strong>Hydra Humour for Kid </strong><br />
Press Start on the world map and change to &#8220;Home World&#8221; from Opassa Beach. Go to Hydra Swamp (dwarves place) to find a Hydra Humour</p>
<p><strong>How to get the Chrono Cross:</strong><br />
To get the Chrono Cross go to Dragon Falls (Another) and use the two blue crystals pieces. Its only purpose is to get you the best ending.</p>
<p><strong>Get All Characters:</strong><br />
Once you&#8217;ve beaten the game, use new game+ and play through until you get the Chrono Cross again. Next, go to Spriggan&#8217;s home dimension using the portal in the Hidora Swamp and use the Chrono Cross as soon as you get there. You will get all your characters back from your previous saved games.</p>
<p><strong>How to get the moon glass&#8217;s:</strong><br />
After getting Glenn into Termina, move him and another party member (I used Guile) to hermit&#8217;s hideaway, and there you&#8217;ll fight Harle. When the battle begins, hit her with every white element you have, &#8220;X strike&#8221; is nice here, but the point of the matter is to kill her before she use&#8217;s &#8220;Moon Beams&#8221;, if you do this, you get the Moon Glass&#8217;s when you defeat her. They half all physical damage.</p>
<p><strong>How to beat Dario w/o any special equipment:</strong><br />
All you have to do is have enough IceBlast elements to equip on every slot of each characters element grid, then use whatever attack combo you prefer, then use your strongest available IceBlast. This causes Dario to use Weaken, which takes up his turn. You can just keep doing this until Dario is defeated, without having one HP taken away from any of your party members!</p>
<p><strong>How to get Harle permanently:</strong><br />
To get Harle permanently without losing her&#8230; do the following: Beat the game three times getting each set of characters (Guile, Nikki and Pierre). Don&#8217;t forget to alternate in saving and not saving Kid. Remember to beat the game with Harle in your party. This means you have to beat the game before you lose her. The forth time you beat the game, use the Chrono Cross and you&#8217;ll get Harle back permanently!</p>
<p><strong>Hint:</strong><br />
In Viper Manor, in the battle screen with LI&#8217;L BOXER. When you chose attack, a side box appears that describes your apponits stat&#8217;s. Also in this box are Male &amp; Female sign&#8217;s, always attack the Female and you&#8217;ll get the prize everytime.</p>
<p><strong>New Game:</strong><br />
Finish the game, save &amp; load the game. You can acess level, element &amp; summon that you had before.</p>
]]></content:encoded>
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		<item>
		<title>Worms: Armageddon Cheats</title>
		<link>http://www.gamexperts.com/playstation/worms-armageddon-cheats.php</link>
		<comments>http://www.gamexperts.com/playstation/worms-armageddon-cheats.php#comments</comments>
		<pubDate>Mon, 06 May 2002 17:51:09 +0000</pubDate>
		<dc:creator>Lonewunk</dc:creator>
				<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation Cheats]]></category>
		<category><![CDATA[cheats]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[turn based]]></category>
		<category><![CDATA[worms]]></category>

		<guid isPermaLink="false">http://www.gamexperts.com/?p=144</guid>
		<description><![CDATA[Home runs:
Find an enemy worm standing fairly close to the edge of the level. Use the baseball bat to hit him into the water to get a &#8220;home run&#8221; complete with baseball bat cracking sound, baseball message (like &#8220;It&#8217;s Outta Here&#8221;, or &#8220;Bases Loaded&#8221;), and organ music.
Cool As Ice level:
The ice mission near the start [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Home runs:</strong><br />
Find an enemy worm standing fairly close to the edge of the level. Use the baseball bat to hit him into the water to get a &#8220;home run&#8221; complete with baseball bat cracking sound, baseball message (like &#8220;It&#8217;s Outta Here&#8221;, or &#8220;Bases Loaded&#8221;), and organ music.</p>
<p><strong>Cool As Ice level:</strong><br />
The ice mission near the start is easier than it looks. Collect as many crates as possible without using any utilities, then use the jet pack to get up to the next section near the guard. Collect all the crates there and stand on the polar bear&#8217;s head. Point the flame thrower at a spot just to the left of the guard, and fire. You should get through the barrier protecting him, and the flames should send him into the water. Strap on your jetpack and get to the flamethrower. The flamethrower is the most important item on this level. Use it to shoot at your opponents. If it does not immediately kill them, shoot a fire barrel to finish them off.</p>
<p><strong>Super Sheep Racing:</strong><br />
If you have collected a crate at the very left of the level, and the next crate appears at the very right, deliberately crash or detonate your current sheep and set off a new one. This will save time.</p>
<p><strong>Desperation attack:</strong><br />
If you are almost dead and a lot of worms are nearby, use the Banana Bomb to blow them all up.</p>
<p><strong>Get everything:</strong><br />
To Get Laser Ammo, Beat Mission 4.<br />
To Get Jetpack Ammo, Beat Mission 8.<br />
To Get Fast Walk, Beat Mission 13<br />
To Get Invisiblity Ammo, Beat Mission 16<br />
To Get Low Gravity Ammo, Beat Mission 20<br />
To Get Industructable Landscapes, Beat Mission 25<br />
To Get Banana Bomb Upgrade, Beat the last mission.<br />
To Get Aqua Sheep get Gold on The Super Sheep Training.<br />
To Get a More Powerful Longbow get Gold on the Euthanasia Training.<br />
To Get a Enhanced Shotgun, Get Gold on the Rifle Range.<br />
To Get a Enhanced Grenade get Gold on the Artilery Range.<br />
To Get Blood, Get Gold on Basic Training.<br />
To Get Sheep Heaven(Which makes all crates Sheeps) get Gold on Crazy Crates.<br />
To Get Indestructible Landscapes, Get Elite on Deathmatch.<br />
To Get Full Wormage, You need to Complete, all Training, Elite on Death Match, and Complete all Missions.</p>
<p><strong>Unlimited ammo + all weapons:</strong><br />
If you go to the option screen and hold L1 + R1 then press x 10 times then press Circle 5 times and Square 10 times then Triangle once.</p>
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		<item>
		<title>MediEvil Walkthrough</title>
		<link>http://www.gamexperts.com/playstation/medievil-walkthrough.php</link>
		<comments>http://www.gamexperts.com/playstation/medievil-walkthrough.php#comments</comments>
		<pubDate>Thu, 07 Mar 2002 15:32:24 +0000</pubDate>
		<dc:creator>Lonewunk</dc:creator>
				<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation Walkthroughs]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[medievil]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://www.gamexperts.com/?p=80</guid>
		<description><![CDATA[Compiled by Iain and Ann Noble (71154.3234@compuserve.com) with help from Micah (zeade@stanford.edu)
General points:
Kill all the enemies you find. Talk to the gargoyles for information. Not all the minor pickup items are mentioned, so keep your eyes open.
Dan&#8217;s Crypt:
Introducing our Hero &#8211; the luckless, and dead, Sir Dan. Don&#8217;t be put off by his appearance cos [...]]]></description>
			<content:encoded><![CDATA[<p>Compiled by Iain and Ann Noble (71154.3234@compuserve.com) with help from Micah (zeade@stanford.edu)</p>
<p><strong>General points</strong>:<br />
Kill all the enemies you find. Talk to the gargoyles for information. Not all the minor pickup items are mentioned, so keep your eyes open.</p>
<p><strong>Dan&#8217;s Crypt</strong>:<br />
Introducing our Hero &#8211; the luckless, and dead, Sir Dan. Don&#8217;t be put off by his appearance cos by the end of the game you will be really fond of him. Explore, pick up clues from the books and collect the small sword, throwing daggers and the life bottle. Go down the left corridor for the Star Rune which you need for the hand gate. Pop over the stream and open the chest for a copper shield and get the coins. Note the cracked wall which you will be able to smash later, then go back to the gate and head up the stairs.</p>
<p><strong>The Graveyard</strong>:<br />
Wend your way along the path, killing your first enemies, the zombies. Collect the Earth Rune on the right and use it to open the gate further along the path. Despatch more zombies, get the Chaos Rune and coins, then head back through the gate. Go up the steps to open the Chaos Rune doors and head towards the angel statue. Hitting the statue once will open the gates on the right for the Chalice but you won&#8217;t have enough yet to collect it so continue down the path, past the Skull Gate, until you&#8217;re told that the Chalice is available. Go back and collect it. Hit the angel twice to open the gates on the other side and get a Life Bottle. Drop down the other side and head towards the health fountain. Splash through the water and get open the chest for a copper shield. Walk over the bridge to avoid drowning in the deep water and make your first visit to the Hall of Heroes. Ignore the sounds of merrymaking from upstairs, as you can&#8217;t get up there yet, and find your first old friend. (Crossbow). Exit.</p>
<p><strong>Cemetery Hill</strong>:<br />
Head left to hit the skull chest (surprise). Then head up towards the pesky boulders &#8211; your first major challenge in keeping our hero alive. Dodge and/or jump them and go up the first steps for a chest with a copper shield. Drop into the compound and then get the club from the chest. Use it to smash one of the rocks (remember it is limited use) in the doorway and then go forward (past the start) through the opposite doorway. Use the club to smash to rock and enter the cave. Bit of nifty footwork coming up &#8211; kill enemies, then put the club in the fire outside in order to light it. Rush back in, up the stairs and slam the club into the fire to light it. Quickly switch weapons and kill the released zombies. Collect all the goodies, most importantly the Chalice and the Witch Talisman. Go back outside and then up the path past the boulders (ignore the items for now). At the top, get the coins and heal if necessary. Before you exit, go back down the path and pick up the items. Hall of Heroes &#8211; Life Bottle.</p>
<p><strong>The Hilltop Mausoleum</strong>:<br />
Walk along the aisle and kill the imps. Get the club from the chest at the far end (not easy to see), use it to smash the coffins and jump into them. Do the one at the upper right last as you will drop down into a tunnel. Smash through the glass and kill imps (don&#8217;t get too close to them as they steal and you may find yourself without a weapon in your hand). Then break the left red window, smash the spikes (don&#8217;t get too close) and go down the slope. When you collect the Earth Rune the floor will start to collapse so rush back into the centre area as fast as possible. Now break the purple glass and head up to open the Earth Rune gate. Drop in, kill the imps, collect the coins and then go up the stairs. More imps and a fountain. Go right to get the Moon Rune and then right again for the Chaos Rune. Ignore the organist for the moment. Return left and jump down the smashed coffin again. This time break the right red glass, smash the spikes and open the Moon Rune gate. Spikes again, grab the sheet music. Collapsing floor so return to the centre again. Go back to the organist and stand in front of the organ to give him the sheet music. The new tune will reveal the Chalice. Return left, through the room and down the stairs to open the Chaos Rune gate. Push the block along the path until it gets to the heart. (Note: if you do this before you give the sheet music to the organist, you won&#8217;t get the Chalice). Go back up the stairs to the large stained glas window which turns into your first boss &#8211; the Stained Glass Master. His only vulnerable part is the heart, so avoid his attacks and then use the crossbow on the beating heart. After you defeat him, collect the Skull Key. Hall of Heroes &#8211; Hammer. After you get this go back to Dan&#8217;s crypt and smash the wall to get the Life Bottle, and regenerating chests of coins.</p>
<p><strong>Return to the Graveyard</strong>:<br />
On the world map go south and then southeast to this area. RUN over the bridge (otherwise it disappears beneath your feet) and follow the path to collect goodies. Up the stone steps, turn left at the pillar and creep along the grass ledge to get to the fountain, drop down to the path and then open the gate using the Skull Key. New enemies &#8211; wolves. Follow the path to the gate, go to the right for coins and then up the slope opposite the bridge for the Star Rune. Go back to the front of the gate to open it and head down the tunnel. Go along the passage to the right of the Chalice (jump up at the end) for items and a merchant gargoyle (on the lower ledge), then push the block along the the ledge and into the water. Jump, don&#8217;t drop, onto the block and return to the Star Rune gate. Down the tunnel again, head left along the passage, and then collect the Chalice &#8211; you should have killed enough enemies by now. Go back into the left passage, jump up at the end and push the block into the water. Jump down to it and use the healing fountain as you have a boss battle upcoming. The main tactic against the Graveyard Guardians is defense. Then when they appear in front of you, hit them. When the gates open, exit. Hall of Heroes &#8211; chests of coins.</p>
<p>At this point there is a choice of destinations: Enchanted Earth or Scarecrow Fields. They&#8217;re both equally tricksy so just take your pick but you will get the broad sword after the Enchanted Earth which should make the Scarecrow Fields a bit easier.</p>
<p><strong>Enchanted Earth: Ant Caves</strong>:<br />
Kill the frogs from a distance, turn left and destroy the plants by the witch&#8217;s cauldron. Use the witch talisman to summon the witch and she will give you a quest. Accept and she will send you into the ant&#8217;s nest. Head down the slope, then right, breaking the glass to free the firefly who will ask you to release the other fireflies. Head back and right at the fork. Get the club from the chest and go to the portal. The firefly will open it for you. Enter, go down and then left. Unfortunately you&#8217;re on your own now cos we can&#8217;t remember how we got to the Queen Ant. Just explore, killing ants and larvae, collecting amber and freeing fireflies. The patterns on the floors of the open chambers should help you to navigate but you can&#8217;t get out until you kill the Queen Ant. When you&#8217;ve collected the amber and freed all the fireflies, break the glass in the central chamber and get into one of the more difficult boss battles. Destroy the soldier ants with the hammer and then shoot the queen with the crossbow. When she&#8217;s dead, exit through the passage where her head was and you will return to the witch&#8217;s cauldron. She will reward you with the chicken drumsticks; hold onto them as you will need them much later in the game and they are not renewable. If you rescued all the fireflies, you will go to the Hall of Heroes &#8211; Broad Sword.</p>
<p><strong>Scarecrow Fields</strong>:<br />
Kill scarecrows, including the spinning ones which are very destructive, for your Chalice count. Go forwards to the pen and move the cart from the right side to get into the area with items and a merchant gargoyle. Back up the path and go through the left gap towards the windmill. Take out the mechanical giant by first shooting his head, and then shoot the man in his back who&#8217;s controlling him. Pick up the Moon Rune that the giant leaves behind. Head round to the Moon Rune gate, go through and pick up the club and the Earth Rune. Go back up by the windmill and through the Earth Rune gate. Avoid the windmill blades and use the healing fountain; you&#8217;ll probably need it. Avoid the scarecrows and pick up the silver shield from the chest. Go on and defeat another mechanical giant to get the Chaos Rune and open the gate. Get rid of the 2 scarecrows and read the book by the barn. Go left round the back of the building and hit the skull chest. The serpent will get rid of the spinning scarecrows for you, although they are credited to your enemy count. Explore the paths in the fields for items; don&#8217;t go into the corn or it will burn you up. Head up to the other windmill and dash through it under the broken blade. Now you have to make your way through all the machinery &#8211; watch each one carefully and work out your tactics before you go in. In the fifth one take the path at the top and collect the Harvester Cog. Of course you have to get all the way back, past the windmill and to the barn. In the barn push the bale to the left so you can get onto the ledge at the back, walk round and flick the switch to lower the harvester. Use the Cog and then follow the harvester&#8217;s path to the Chalice. If you haven&#8217;t killed enough enemies, go and kill some more. After collecting the Chalice, make your way back through all the machinery circles and take the exit on the right of the final one. Hall of Heroes &#8211; chests of coins.</p>
<p><strong>Another choice of destinations here</strong>:</p>
<p><strong>Pumpkin Gorge</strong>:<br />
Follow the path a short way and then head into the tunnel on the right by the branches. Slash at the roots/tentacles above and follow the path down to get the Moon Rune. Then go up the tunnel to return to the path outside. Smash the rocks and go along the path to a clearing. Open the Moon Rune door and run clockwise round the wheel to raise it sufficiently to get the Chaos Rune. Go through the Chaos Rune gates and continue round to the first door which will open. Jump up via the rising and falling mushrooms to reach the right stony path. Follow it to find the Earth Rune and then exit through the door. Head left to open the Earth Rune door and make your way up the spiral ramp. Defeat the pumpkin man at the top to get the Star Rune. Smash the boulder to exit. Now make your way back to the mushrooms and this time jump to the dirt path at the top to enter the Star Rune gates. The Time Rune will be on top of a trunk, so destroy the tentacles to lower the trunk and grab the rune. Open the Time Gates and head left, collecting items and killing enemies. When you have enough for the Chalice, make your way back to the path you first started on. Go into the right hand tunnel again and smash the wall next to the merchant gargoyle. This will reveal another tunnel leading to the Chalice. Then go all the way back again to the Time Rune gates and head left to the fork. Go left and up on the mushroom to the exit. Hall of Heroes (upstairs) &#8211; Spear.</p>
<p><strong>The Pumpkin Serpent</strong>:<br />
Make your way left to the witch&#8217;s cauldron and talk to the witch. You have to destroy 9 of the pods to wake the serpent so: 1. by the right house, 2. by the arch, 3. go through the arch and take the first path left, 4. back to the main path, by the tentacles, 5. right along the next offshoot, 6 and 7. around the Pumpkin Serpent, 8 and 9. past the Pumpkin Serpent (all this time you will be fighting pumpkin men). Now the Serpent has woken up go and fight it. Hit the skull chests to cause explosions and use your Spear from a distance. Then kill enough pumpkin men to get the Chalice. Go back to the witch and receive the first Dragon Gem. Then jump down the well and go up the tunnel to collect the Chalice. Follow the tunnel to get outside and go past the serpent to find the exit. Hall of Heroes (upstairs) &#8211; Longbow.</p>
<p><strong>The Sleeping Village</strong>:<br />
DON&#8217;T KILL THE VILLAGERS however annoying they are cos it puts your Chalice count down. Anyone you meet before the first guards appear will be a villager. Walk down the central street to the fountain &#8211; the Chaos Rune is on top of it. Head into the left house and avoid the woman while grabbing the Moon rune. Exit and head into the house ahead to find the Moon Rune gate. Before going through it, push a barrel onto the switch to open the hatch behind the fence. Go through the gate and down the hatch to get the club, then exit right to find the Earth Rune gate. Go upstairs and use the hammer to open the cage with the Earth Rune, and then return downstairs and go through the gate. Flick the switch there and return upstairs where the pedestal has been lowered. Grab the Landlord&#8217;s Bust. Then downstairs, left, upstairs and back outside. Now the guards appear so you can go on a killing spree, remembering not to kill the villagers. Then go down the steps by the water (near the Moon Rune gate house) and flick the switch to change the water level in the fountain. Go and get the Chaos Rune. Use it to open the library. Read the various books (dodging the annoying villager) and then hammer through the middle bookcase to find the Crucifix Cast. Exit the library and go to the smithy. Put the Crucifix Cast in the hot forge, then the Landlord&#8217;s Bust and jump up and down on the bellows (just to the left of the forge) to heat it up. Eventually the gold Crucufix will appear. Collect it and return to the church. Use the Crucifix at the back of the church to open a secret panel. Get the Safe Key and go to the garden with the pool to go through the newly opened gate. Jump up onto the roofs and drop down the chimney of the main house. Use the Safe Key to open the blue safe and get the Shadow Artefact. Flick the switch to open the gates to the fortress, then exit the garden and head right. After disposing of the four guards, you should have enough points to collect the Chalice so go back to the garden. Hall of Heroes (upstairs) &#8211; Gold Shield.</p>
<p><strong>The Asylum Grounds</strong>:<br />
Four puzzles to solve here as well as fighting enemies. Head right through the gate and then right at the crossroads to talk to Jack of the Green. The answer to the first riddle is stars. Return to the crossroads and go left to hit the first star by the Chaos Rune gate, then go over the crossroads to hit the second star. Back at the crossroads, turn right to enter the maze. Head right to find the third star. Return past the maze entrance (not through it), then left at the next junction for the fourth star. Exit and go down the steps for the last star. Return to Jack for the next riddle. Go back into the maze, head left and then left above the steps. Follow the path to find the five sad masks. You have to hit them to alter their positions but they affect one another. So get them all one turn from happy, then quickly hit the top right, bottom left, top left, bottom right, top to make the clown laugh. (This may be the most challenging/irritating puzzle in the whole game). Go back to Jack to hear the next riddle, then back to the maze, left and through the right gap before the steps. Get the Chaos Rune and take it back to the gate near the start. Use it and then head over the crossroads to the opened gates. Follow the path to reach the elephant. Then go back to the gate and get the white mouse to follow you, avoiding the grey cats, to the elephant in order to frighten it. Back to Jack for the final riddle, then back to the elephant and the smashed wall behind it. Drop down the hole and then exit the room. Push the three blocks next to the stained glass windows. Go back into the room and stand in the light to be raised out of the maze. Return to Jack and then to the elephant for the Chalice. Enter the maze there and turn right at the junction, shooting the hedge man. Hit the chess pieces to move them onto their coloured squares. The exit appears in the centre of the board, so drop down it. Hall of Heroes (upstairs) &#8211; Flaming Longbow.</p>
<p><strong>Inside the Asylum</strong>:<br />
You will probably die here more than anywhere else in the game if our experience is anything to go by. (Try using the chicken drumsticks on groups of enemies). Kill all the zombies to open the hatch and then drop down it. Kill more zombies (use broad sword and power move), while avoiding bombs, to open the exit door. Kill the zombies, then the tougher large ones. Drop down the hatch. Destroy the madmen in straitjackets, heal, buy ammo and get your sword enchanted. Exit. Jump right over the lava stream and hit the skull chest, but jump back across the lava to avoid being knocked into it. Exit through the right gold door and collect the Chalice and the Earth Rune. Free the Mayor and get the second Dragon Gem. Heal up and exit. Hall of Heroes (upstairs) &#8211; Axe.</p>
<p><strong>Enchanted Earth: Shadow Demons</strong>:<br />
Follow the left path past the cauldron and then turn right at the pool crossroads (slightly difficult to see). Get on the lift, ride it up and then get on the next lift. Jump up the platforms round the tree to reach the nest. Using the shield to defend against the bird&#8217;s attacks, roll the 3 eggs out of the nest to break them. Pick up the Earth Rune and take the lifts back down again.Go back to the pool crossroads, take a left, then left again at the fork to open the Earth Rune gates. Jump across the stones in the water and use the Shadow Artefact to open the hatch. Enter and step on the floor switches in this order, Fire, Earth , Water, Wind. Get the Shadow Talisman. Exit through the teleport and head through the gates. Go back to the pool and place the Shadow Talisman in the socket just below the fire-breathing demons. Go up the steps and fight the demons. Use spear or longbow but watch out for the platform tilting which can throw you off, and the falling rocks. Heal up and walk along the bridge, then drop down the hole. Kill enough enemies to collect the Chalice, then jump back over the water to the prison to get it. teleport out and open the Star Rune gate to exit. Hall of Heroes (upstairs) &#8211; chests of coins.</p>
<p><strong>Pools of the Ancient Dead</strong>:<br />
This level will test your jumping skills to the limit. Head left, jump over and talk to the boatman. Jump back, cross the bridge and follow the path. You can&#8217;t kill the fat knights but you can push them into the water. Jump right to the stone bridge and fight your way to the fountain. Then jump left to the first Helmet. Jump back to the fountain and go round to the left. Hit the skull chest to release the serpent. Head over the first small bridge, then left. Jump to the Helmet. Head round to the Chaos Rune and then onwards to the tree for another Helmet. Jump over the small gap and continue round to the find to find another Helmet. Jump to the leftmost land and head back past the stone bridge. Go straight over the junction and get the Helmet to the right. Jump via the small rock (by the Helmet) to the next land (the bridges have been destroyed). Get the Helmet and then go through the Chaos Rune gates. Get the Helmet on the right and then run down the hill and dodge the chasing chariots. Go up the ramp for the last Helmet. Go back to the gates and kill enough enemies to collect the Chalice (you saw it earlier). Get the Chalice and then head all the way back to the boatman and give him the Helmets. Hall of Heroes (upstairs) &#8211; Magic Sword.</p>
<p><strong>The Lake</strong>:<br />
The chicken drumsticks, if you have any left, work well on the frogmen. Disembark, head up the steps and along the walkway. You can alter the alignment of the crosroads by shooting the switch but for now turn left for dry land. Go over the right walkway for the Earth Rune. Head into either of the opposite doorways, then through the next doorway. Run to the far left to collect the Chaos Rune in the boat. Then go all the way back to the crossroads. Rotate the junction and go straight over. Follow the winding path carefully until you get to the whirlpool. Head left and heal and then continue round and take the 2nd left path. Activate the Earth Rune machine and return to the walkway. Head left and go down the next path to collect the Time Rune. Then down the next path to activate the Chaos Rune machine. Continue round back to the fountain and heal. Then take the next path to the Time Rune machine and activate that. Jump into the frozen whirlpool. Follow the path (notice the wildlife) and exit from the Chalice room. Go right for coins and then over the bridge. Enter the doorway in the building and then go left through the arch to collect the Star Rune. Go back outside and head forward, round the left of the fence. Then right through a doorway and hit the switch which raises the gate to the path leading back to the crossroads. Fight until you can collect the Chalice and then go back to the crossroads and turn right. Make your way back to the Star Rune gate (which you saw earlier when collecting the Chaos Rune) and exit. Hall of Heroes (upstairs) &#8211; Magic Longbow.</p>
<p><strong>The Crystal Caves</strong>:<br />
And this is the level you were saving the Dragon Gems for. Cross the bridge, head right at the junction and talk to the gargoyle. Go through and smash the crystals. Go right at the junction and smash the clear crystal at the crossroads. Head left and collect the Earth Rune (mind the beams), then back to the crossroads and right into the next chamber. Kill enemies, collect items and then continue through the next passage. Heal and then head up the zigzag path. Enter the Earth Rune gate and head through the waterfall. Jump the gap to collect the Star Rune. Insert the Dragon Gems into the carved dragon&#8217;s head on the wall to wake up the dragon. You can&#8217;t damage him directly so use the hammer on the ground to make rocks fall onto him. If he sets you alight, jump into the waterfall. After he concedes, he&#8217;ll give you the Dragon Armour. From the waterfall head right into the large room. Make your way carefully round the pool, jumping the gaps and falling rocks, and exit at the back. Then drop down the tunnel at the back to return to the earlier junction. Head left to the Star Rune lock to raise the platform. Head over it but don&#8217;t exit until you have killed enough enemies to collect the Chalice, which of course is near the beginning. Then exit. Hall of Heroes (door on the landing) &#8211; Lightning.</p>
<p><strong>The Gallows Gauntle</strong>t:<br />
Read the book and then go down the passage. Head through the archway and then put on your Dragon Armour and go through the portal of fire. Kill enemies, step on all the floor switches and avoid the serpent. Put your Dragon Armour back on and exit through the fire, running down the passage to avoid the serpent. Collect all the items from behind the newly opened gates, including the Star Rune. Through one of the gates (opposite the dead dragon) is another floor switch. Step on it to raise the gate in front of the Chalice. Now go through the Star Rune gate and kill enough enemies to collect the Chalice. Get the Chalice and use the green slime exit. Hall of Heroes &#8211; Life Bottle.</p>
<p><strong>The Haunted Ruins</strong>:<br />
Gently guide the chickens to the pile of grain closest to the castle entrance. When they&#8217;ve eaten it all the floor switch will rise up, which lowers the drawbridge. Enter the castle and jump up the steps on the left to the walkway. Run and jump left (gaps in the battlements) to collect the Earth Rune, then return right. Kill the flying demon and then run and jump right to reach the courtyard. Equip the Magic Longbow and shoot all the demons before they can get to the floor switch which lowers the captives into the fire. Then use the hammer on the fires to put them out BEFORE you stand on the floor switch. (If you don&#8217;t save all the farmers, you cannot make your Chalice count). Return right and go through the gate. Run left past the cannons and go up the steps to the walkway; follow it to the left and go down the steps into the courtyard. Kill the knights, collect items and enter the Chaos Rune gate on the other side of the courtyard. Through the gate put on the Dragon Armour to walk past the flames. Enter the doorway to find the throne room. Walk right towards to fall through a trap door and land on a ledge. Carefully walk along it and enter the left doorway. Collect the Crown and then leave that room and enter the right doorway. Heal up and then exit left and return to the throne room. Use the Crown near the throne to summon King Peregrine who&#8217;ll transport you to the floodgate lever. As soon as you hit the switch, a timer will start so get the Earth Rune first. Hit the switch (timer starts), put on your Dragon Armour and push the stone golems over the far ledge (the only way to kill them). Equip your weapon again and run right through the gate. Kill enemies and head back past the cannons to the main courtyard. Enter the doorway at the back to find the Earth Rune lock. Once it&#8217;s activated, exit and continue left through the gate and up the zigzag path to get the Chalice on the left. Back at the bottom of the path, go past the books and hit the switch to drop a boulder onto the catapult. Then step onto the catapult to be thrown out of the level. (The time is tightish so you might want to explore before you use the Crown so that you know where to go and what the hazards are). Hall of Heroes &#8211; Energy Vials.</p>
<p><strong>The Ghost Ship</strong>:<br />
This level is particularly testing for two reasons. The jumps are tricky because of the perspective; and you have to go for the blue-jacketed officers when fighting. Head right to the deck to fight the skeletons; if you kill the officers the others will explode. Go up the ramps to the mast to collect the Moon Rune. Then go back to the start to open the Moon Rune gate. Kill enemies and collect the Star Rune. Go to the right of the deck and try to traverse the opening trap doors; if you fall through, just kill the skeletons, avoid the barrels and exit right. Run past the barrels to the fountain. Jump up left to go through the Star Rune door. Drop off by the mast and fight skeletons. Go down the right ramp and run past the cannons to get the Chaos Rune. Return left and open the Chaos Rune doors to the right of the deck. You now have to jump across the springy rope trampolines; but first drop down a hole to kill more enemies, then head left past the cannons to get back to the deck. (Back at the trampolines, press and hold Circle to jump higher). From the right of the trampolines, come down screen and time a series of jumps across the hinged platforms &#8211; watch for the pattern first otherwise you will die. Heal and then jump to a long blade on a rotating wheel and jump to the right steps. Go up and then up the stairs to kill enemies. Return left to the rotating blade and jump left into the small cage to ride up. Jump right at the top to kill more enemies and then jump back to the cage. It will drop so jump straight up to raise it again. Then jump left at the top to collect the Chalice. Jump back to the cage and via a rotating blade to the steps on the right again. Up the stairs and enter the right doorway to find the Captain up at the top. Now comes a challenging boss battle. You need to set the club alight to fire the cannons at the Captain to knock him overboard; while also battling the skeletons with your sword &#8211; some fast weapon changes are required. After defeating him, use the slime exit. Hall of Heroes (upstairs) &#8211; chests of coins.</p>
<p><strong>The Entrance Hall</strong>:<br />
After all the excitement of the Ghost Ship, here&#8217;s a nice simple level with no puzzles just a lot of walking and killing enemies. Kill the imps with the Magic Sword and search the orrery for more imps. Head down the tunnel and then left at the junction. Down the stairs and heal, then down the spiral staircase and through the doorway. Head back to the junction, go straight over and down the stairs. Down the next stairs and use the Flaming Longbow on the thieving imps. Get the Chalice and make your way back to the slime exit. Hall of Heroes (upstairs) &#8211; Life Bottle.</p>
<p><strong>The Time Device</strong>:<br />
The last level may have lulled you into a false sense of security but this level will really challenge you. Flick the switch and kill the guard. Head round to the left and kill the eye, but ignore the flying clocks. Jump past the wrench and kill the guards and the eye and then head left down the narrow ramp. Jump to the green clock face (avoiding the hands) and then jump to the next platform. Go over the bridge, past the pendulum, to another clock face. Again avoid the hands and head over to the next one. Over another short bridge, collect the Time Rune. Flick the switch to open the gate and go through. Return to the entrance and round the other side to kill the guards and the eye. Memorise the time shown on the descending clock when you approach the butterfly gate &#8211; this is what you have to duplicate on the large clock face. Use the springy pads to bounce up to it and then use the two buttons to set the right time. Drop off and go through the opened gate &#8211; heal. Use a springy pad again to jump up to the clock face and go over the bridge. Go through the Time Rune gate. run past the pendulum and note the time shown as you approach the butterfly gate. Wait for the low blade to pass and then run clockwise to the back to ride up the platform. Head right around the circular platform, jumping the blades, to take the path left. Run past the pendulums and rolling shields to get the Chaos Rune. Return to the circular walkway. Return to the rising platform and straight over it, then up the next right path. Jump into the pipe to go up. Hit the switch (the face) to start a 3 second time limit and hit one of the electric field junctions round to disable the field. Collect the Earth Rune. Return through the pipe and to the circular walkway. Head left to the rising platform and take the path left to the Chaos Rune gate. Enter and open the Earth Rune gate. Then push the arrow to rotate the train towards it. Jump onto the wagon behind the train and ride along the tracks. At the end, bounce up and shoot the guards. Collect the Moon Rune and return to the truntable room on the train. Open the Moon Rune gate and rotate the train to face it. Ride the train along the tracks again. At the end, walk along both sides of the track and hit the switches. Take the train back to the turntable room. (If you want to collect the Chalice, you have to change the alignment of the four electric junctions so that they will shatter the glass). Go back to the large clock face. Set the time to open the right butterfly gate. Go through and collect the Life Bottle that was under the force field. Then go back to the train and take it to the exit.</p>
<p><strong>Zarok&#8217;s Lair</strong>:<br />
This level consists of three battles, during the first of which you cannot damage the enemies. Enter and collect the Good Lightning and the shield from the chests. Equip the Good Lightning and place the Chalice on the grey circle in the centre. His skeletons will fight yours. You have to keep your skeletons alive so use the Good Lightning on them although this depletes you. Each of your skeletons left standing at the end of the battle will give you an energy vial. Collect the vials to heal and then face the knight on his horse. Use distance weapons on him and avoid his various attacks. Then Zarok appears as a giant lizard. You can only hit him when he rears up so avoid his attacks and the forcefield. Use the Magic Sword on him when possible, otherwise run in circles. Eventually you will defeat him.</p>
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		</item>
		<item>
		<title>Megaman X6 Cheats</title>
		<link>http://www.gamexperts.com/playstation/megaman-x6-cheats.php</link>
		<comments>http://www.gamexperts.com/playstation/megaman-x6-cheats.php#comments</comments>
		<pubDate>Fri, 11 Jan 2002 00:39:06 +0000</pubDate>
		<dc:creator>Lonewunk</dc:creator>
				<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation Cheats]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[megaman]]></category>
		<category><![CDATA[megaman x6]]></category>
		<category><![CDATA[platfromer]]></category>

		<guid isPermaLink="false">http://www.gamexperts.com/?p=262</guid>
		<description><![CDATA[X&#8217;s Ultimate Armor
At the main menu, press Left(3), Right. If you entered the code correctly, you will hear a sound.
Dark Revived Hunter
At the main menu, press L1(3), R2. If you entered the code correctly, you will hear a sound. Start a new game and find Revived Hunter. He will be in Dark form.
Play as Zero
Find [...]]]></description>
			<content:encoded><![CDATA[<p><strong>X&#8217;s Ultimate Armor</strong><br />
At the main menu, press Left(3), Right. If you entered the code correctly, you will hear a sound.</p>
<p><strong>Dark Revived Hunter</strong><br />
At the main menu, press L1(3), R2. If you entered the code correctly, you will hear a sound. Start a new game and find Revived Hunter. He will be in Dark form.</p>
<p><strong>Play as Zero</strong><br />
Find Zero with the teleporters and fight him. He will join you after he is defeated.</p>
<p><strong>Easy attack with Zero</strong><br />
Press Attack + Dash continuously with Zero.</p>
<p><strong>Defeating High Max</strong><br />
After getting Zero, go through the teleporters and find High Max with Zero. Make sure to have both Sub-tanks full before facing him. Use the Sharks weapon with Zero. Take your time facing him &#8212; it takes awhile to figure out his attacks and how to get close to him.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Tony Hawk&#039;s Pro Skater 3 Cheats</title>
		<link>http://www.gamexperts.com/playstation/tony-hawks-pro-skater-3-cheats.php</link>
		<comments>http://www.gamexperts.com/playstation/tony-hawks-pro-skater-3-cheats.php#comments</comments>
		<pubDate>Thu, 03 Jan 2002 22:50:00 +0000</pubDate>
		<dc:creator>Lonewunk</dc:creator>
				<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation Cheats]]></category>
		<category><![CDATA[cheats]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[tony hawks pro skater 3]]></category>

		<guid isPermaLink="false">http://www.gamexperts.com/?p=219</guid>
		<description><![CDATA[Special meter always full 
Pause the game, then hold L1 and press Triangle, Right, Up, Square, Triangle to always have a full special meter. If you entered the code correctly, the pause screen will shake.
Extra points 
Pause the game, then hold L1 and press Square, Circle, Right, Square, Circle, Right, Square, Circle, Right to have [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Special meter always full </strong><br />
Pause the game, then hold L1 and press Triangle, Right, Up, Square, Triangle to always have a full special meter. If you entered the code correctly, the pause screen will shake.</p>
<p><strong>Extra points </strong><br />
Pause the game, then hold L1 and press Square, Circle, Right, Square, Circle, Right, Square, Circle, Right to have the level end with 10,000 points added to your score. If you entered the code correctly, the pause screen will shake.</p>
<p><strong>Fat skater </strong><br />
Pause the game, then hold L1 and press X(4), Left, X(4), Left, X(4), Left to make your skater fat. If you entered the code correctly, the pause screen will shake. Note: This code may be entered multiple times to continue making your skater more fat.</p>
<p><strong>Thin skater </strong><br />
Pause the game, then hold L1 and press X(4), Square, X(4), Square, X(4), Square to make your skater more thin. If you entered the code correctly, the pause screen will shake. Note: This code may be entered multiple times to continue making your skater more thin.</p>
<p><strong>Big head mode </strong><br />
Pause the game, then hold L1 and press Up, Circle, Down. If you entered the code correctly, the pause screen will shake. Enter the code again to disable it. Alternatively, successfully complete career mode by completing all goals and getting all gold medals with Andrew Reynolds to unlock big head mode on the cheat menu.</p>
<p><strong>Turbo mode</strong><br />
Pause the game, then hold L1 and press Left, Up, Square, Triangle. If you entered the code correctly, the pause screen will shake. Enter the code again to disable it.</p>
<p><strong>Play as Wolverine </strong><br />
Get all the gaps in each of the regular levels in career mode to unlock Wolverine.</p>
<p><strong>Play as Officer Dick </strong><br />
Successfully complete career mode by completing all goals and getting all gold medals with a custom created skater to unlock Officer Dick.</p>
<p><strong>Special meter always full </strong><br />
Successfully complete career mode by completing all goals and getting all gold medals with Rune Glifberg to unlock special meter always full on the cheat menu.</p>
<p><strong>Perfect balance </strong><br />
Successfully complete career mode by completing all goals and getting all gold medals with Rodney Mullen to unlock perfect balance on the cheat menu.</p>
<p><strong>Skip to restart </strong><br />
Successfully complete career mode by completing all goals and getting all gold medals with Tony Hawk to unlock skip to restart on the cheat menu.</p>
<p><strong>Smooth mode </strong><br />
Successfully complete career mode by completing all goals and getting all gold medals with Elisa Steamer to unlock smooth mode on the cheat menu.</p>
<p><strong>Stud mode </strong><br />
Successfully complete career mode by completing all goals and getting all gold medals with Kareem Campbell to unlock stud mode on the cheat menu.</p>
<p><strong>Sim mode </strong><br />
Successfully complete career mode by completing all goals and getting all gold medals with Geoff Rowley to unlock sim mode on the cheat menu.</p>
<p><strong>Weight mode </strong><br />
Successfully complete career mode by completing all goals and getting all gold medals with Eric Koston to unlock weight mode on the cheat menu.</p>
<p><strong>Wire frame mode </strong><br />
Successfully complete career mode by completing all goals and getting all gold medals with Bucky Lasek to unlock wire frame mode on the cheat menu.</p>
<p><strong>Slow nic mode </strong><br />
Successfully complete career mode by completing all goals and getting all gold medals with Chad Muska to unlock slow nic mode on the cheat menu.</p>
<p><strong>Super revert mode </strong><br />
Successfully complete career mode by completing all goals and getting all gold medals with Jamie Thomas to unlock super revert mode on the cheat menu.</p>
<p><strong>Moon physics mode </strong><br />
Successfully complete career mode by completing all goals and getting all gold medals with Bam Maghera to unlock moon physics mode on the cheat menu.</p>
<p><strong>Disco mode </strong><br />
Successfully complete career mode by completing all goals and getting all gold medals with Officer Dick to unlock disco mode on the cheat menu.</p>
<p><strong>Kid mode </strong><br />
Successfully complete career mode by completing all goals and getting all gold medals with Steve Cabellero to unlock kid mode on the cheat menu.</p>
]]></content:encoded>
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		<item>
		<title>Spyro 2: Ripto&#039;s Rage / Gateway to Glimmer Cheats</title>
		<link>http://www.gamexperts.com/playstation/spyro-2-riptos-rage-gateway-to-glimmer-cheats.php</link>
		<comments>http://www.gamexperts.com/playstation/spyro-2-riptos-rage-gateway-to-glimmer-cheats.php#comments</comments>
		<pubDate>Tue, 18 Dec 2001 19:40:04 +0000</pubDate>
		<dc:creator>Lonewunk</dc:creator>
				<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation Cheats]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[cheats]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[Spyro 2: Ripto's Rage / Gateway to Glimmer]]></category>

		<guid isPermaLink="false">http://www.gamexperts.com/?p=1150</guid>
		<description><![CDATA[All abilities:
Pause game play and press Circle, Circle, Circle, Circle, Square.
 Big head mode:
Pause game play and press Up, Up, Up, Up, R1, R1, R1, R1 Circle to increase the size of Spyro&#8217;s head.
 Flat mode:
Pause game play and press Left, Right, Left, Right, L2, R2, L2, R2, Square.
 Turn red:
Pause game play and press [...]]]></description>
			<content:encoded><![CDATA[<p><strong>All abilities:</strong><br />
Pause game play and press Circle, Circle, Circle, Circle, Square.</p>
<p><strong> Big head mode:</strong><br />
Pause game play and press Up, Up, Up, Up, R1, R1, R1, R1 Circle to increase the size of Spyro&#8217;s head.</p>
<p><strong> Flat mode:</strong><br />
Pause game play and press Left, Right, Left, Right, L2, R2, L2, R2, Square.</p>
<p><strong> Turn red:</strong><br />
Pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, Circle.</p>
<p><strong> Turn blue:</strong><br />
Pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, X.</p>
<p><strong> Turn pink:</strong><br />
Pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, Square.</p>
<p><strong>Turn green:</strong><br />
Pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, Triangle.</p>
<p><strong> Turn yellow:</strong><br />
Pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, Up.</p>
<p><strong> Turn black:</strong><br />
Pause game play and press Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, Down.</p>
<p><strong> View credits:</strong><br />
Pause game play and press Square, Circle, Square, Circle, Square, Circle, Left, Right, Left, Right, Left, Right.</p>
<p><strong>Crash Team Racing demo:</strong><br />
Hold L1 + R2 and press Square at the opening menu</p>
<p><strong>Finding Gems:</strong><br />
Hold L1 + L2 + R1 + R2 and Sparks will point you in the direction of the nearest Gem.</p>
<p><strong>Easy lives:</strong><br />
Go to the circular area in Aquaria Towers, where you ride the Manta Ray. Follow the edge of the room and ram the sheep that appear. The sheep will regenerate with each &#8220;lap&#8221; around the room. An extra life is earned for every ten butterflies that are eaten.</p>
<p><strong>Extra lives:</strong><br />
An extra life is obtained for every ten butterflies Spyro eats.</p>
<p><strong>Skill points:</strong><br />
After defeating Ripto, a &#8220;Skill Points&#8221; section will appear in the guidebook. If you complete certain tasks in the game, you will be awarded a skill point. There are a total of 16 skill points in the entire game. After accomplishing one of these tasks, a sound will play and a bonus life will be awarded.</p>
<p>1. In Colusus, get a perfect score. (5-0) while playing hockey 1 on 1.<br />
2. In Idol Springs, glide and land on the big idol next to the hula girl.<br />
3. In Fracture Hills, charge through the supercharge lap three times without stopping.<br />
4. In Skelos Badlands, destroy all the Cacti.<br />
5. In Skelos Badlands, kill all the flying CatBats.<br />
6. In Aquaria Towers, destroy all the seaweed.<br />
7. In Hurricos, destroy all the little windmills.<br />
8. In Scorch, knock coconuts out of all the trees.<br />
9. Defeat Crush without being wounded.<br />
10. Defeat Gulp without being wounded.<br />
11. Defeat Ripto without being wounded.<br />
12. While fighting Gulp, shoot a rocket at Ripto.<br />
13. Beat Ocean Speedway in under 1:10.<br />
14. Beat Canyon Speedway in under 1:10.<br />
15. Beat Metro Speedway in under 1:15.<br />
16. Beat Icy Speedway in under 1:15.</p>
<p><strong>Moneybags&#8217; lessons:</strong><br />
Swimming &#8211; Summer Forest near pond &#8211; 500 Gems<br />
Climbing &#8211; Autumn Plains near the sheep &#8211; 500 Gems<br />
Headbashing &#8211; Winter Tundra near courtyard &#8211; 1000 Gems</p>
<p><strong>Speedway Orbs:</strong><br />
To earn the Orb in each of the four speedways you must first find the hidden task to perform. The game cannot be completed 100% without the Orbs.</p>
<p>Ocean Speedway:<br />
There is a large group of spectators, ahead and to the left as you begin the level . Fly to them and talk to the fish-like lady to acquire the task. Complete the task to receive an Orb.</p>
<p>Metro Speedway:<br />
Fly toward the large group of buildings. There is a waterfall in the center of them. Fly behind the waterfall to find a person that will reveal the task for the Orb.</p>
<p>Icy Speedway:<br />
Fly around the main island until you locate a igloo. Headbash the igloo and Hunter will give you another task.</p>
<p>Canyon Speedway:<br />
Follow the path of goats until reaching the area with the circling vultures. Fly high above to the canyon rim and look for Hunter in a little nook.</p>
<p><strong>Summer Forest Orbs:</strong><br />
Find Hunter near the large pond and he will reveal a series of jumps to perform.</p>
<p>Dive down a pool of water to your left where you started the level. Climb the stairs at the end to find the Orb.</p>
<p>Once you have learned to climb, go to the large orange circle room. Climb the ladder to find the Orb.</p>
<p>There is a door then some stairs in the room where Moneybags lowers a wall. At the top should be a window and a closed door to the right. Glide out the window and move to the left into another window to find the Orb.</p>
<p><strong>Autumn Plains Orbs:</strong><br />
Before the stairs leading to the Boss Are some cracks in the wall which you can ram through. Use the whirlwind, and then the next one, to reach the high tower. From here, look ahead and you will see a tall platform in the distance, outside and to the left of the outer wall of the main yard. Glide to it and get the Orb.</p>
<p>Another description to get this Orb is as follows: climb up all the ladders next to Moneybags. Turn left at the portal to Scorch. Go down the hallway until you find a cracked wall on your left. Break the wall by charging into it. Go up the whirlwind. At the top of it, you will find a few gems. Then, go up the other whirlwind. Glide from the platform to the long green platform. There should be an Orb at that location.</p>
<p>From the tall platform (above), glide the outer wall and make your way to the left. At the end you should see another cracked wall. The Orb is inside.</p>
<p><strong>Winter Tundra Orbs:</strong><br />
Use the whirlwind in the courtyard to rise high in the air. From here, go right and find the a waterfall going into a pool of water. Dive in the water and follow the path to the last Orb. You should come out near Canyon Speedway.</p>
<p>Use the whirlwind again to go to the left side of the courtyard. Land on the wall. The Orb is just sitting there and is easy to find.</p>
<p>After you learn how to headbash, look for the largest rock near the entrance to the courtyard. Headbash the rock and to find the Orb inside.</p>
<p><strong>Epilogue:</strong><br />
Complete all sixteen skill points to unlock the &#8220;Epilogue&#8221; section in the guidebook. This option reveals what happens after the game as well as enemies that were made but were not in the final version.</p>
<p><strong> 10,000 gems:</strong><br />
Money Bags gives you all your gems that you paid him back after beating Ripto, thus giving you 10,000 gems if you collected all of them.</p>
<p><strong> Permanent Super Fireball:</strong><br />
You get to go to &#8220;Dragon Shores&#8221; after defeating Ripto. All 10,000 gems and 64 orbs are required to enter the door at that location. A permanent Super Fireball power-up is inside.</p>
<p>After completing the game and receiving 100%, pick up the Permanent Fire Ball ability, finish &#8220;Dragon Shores&#8221; and exit the game. Then, without turning off the PlayStation, overwrite the character that was just used to complete the game. Restart the game and it should allow you to keep the Fire Ball ability from the very beginning.</p>
<hr /><strong>Hints:</strong></p>
<p><strong>Orb on Secret Ledge in Summer Forest:</strong><br />
To get that orb at that ledge you saw at the last pillar of Hunter&#8217;s  challenge, you need to go back at the portal leading to Glimmer and then  dive in the pond. Follow the path, while collecting the treasure then go up  the steps and get the orb.</p>
<p><strong>Orbs in Autumn Plains:</strong><br />
To get one orb, you need to find Elora and talk to her. She is supposed to  say something about a whirlwind being activated by orbs. You should collect  enough orbs to activate it. When it&#8217;s activated, go up then glide to the  ledge. Go all the way to the end wall then charge it to get one orb.</p>
<p>To get the other orb on the faraway ledge, climb the ladder near Moneybags  then climb those two ladders that leads to the portal near Scorch. Go  through to the tunnel and charge the cracked wall. Go up the whirlwind,  collect the treasure then go up the next whirlwind. Make a very long glide  to the ledge and finally get the orb!</p>
<p><strong>Rescue the Faun:</strong><br />
Pre-requisites:<br />
1. You MUST know the headbash move.<br />
2. You MUST have killed all of the earthshapers, some of them can be pushed  into lava, the rest are taken care of by&#8230;<br />
3. You must complete both of Hunter&#8217;s tasks (Alchemist Escort &amp; Earthshaper  Bash).<br />
4. You MUST have killed AT LEAST 14 enemies in this area.</p>
<p>In Authumn Plains/Fracture Hills talk to Spinner the Faun, she tells you  about her friend in the locked room w/o a key. Just to her left there is a  little gulley, drop down in there and you&#8217;ll be on a path. Run down the path  (Pressing the square button), through the power up (speed). Continue running  breaking through the 1st door. Follow the path around, just as it makes a  sharp left press the jump button (X), but don&#8217;t release the run button (this  whole thing must be done while running super-fast). You should jump up into  the tunnel, continue running through the tunnel to the right, then to the  left, then JUMP again just after you make your left to clear the edge at the  end of the tunnel breaking through the 2nd door. Keep running following the  path, jump over the lava and follow the path breaking right through the 3rd  door, follow the path through this tunnel and as soon as you exit, veer to  your left and head up the ramp and through the 4th door, keep following  through this tunnel and as soon as you exit you&#8217;ll be running down a very  narrow elevated path. Follow this path all the way until it ends and you  will be running super fast right towards the locked door, jump to clear the  edge and bust through the door. The faun will be waiting and give you an orb  for your efforts.</p>
<p><strong>Treasure Box in Cave:</strong><br />
** THIS SOLUTION IS 90% THE SAME AS RESCUE THE FAUN, ONLY THE ENDING IS  DIFFERENT **<br />
Pre-requisites:<br />
1. You MUST know the headbash move.<br />
2. You MUST have killed all of the earthshapers, some of them can be pushed  into lava, the rest are taken care of by&#8230;<br />
3. You must complete both of Hunter&#8217;s tasks (Alchemist Escort &amp; Earthshaper  Bash).<br />
4. You MUST have killed AT LEAST 14 enemies in this area.</p>
<p>Follow the instructions to the Rescue the Faun. Go through the 4th door,  keep following through this tunnel and as soon as you exit you&#8217;ll be running  down a very narrow elevated path. Follow this path out to the left as  normal, but as it starts to turn to the right jump down to your left and  land just outside the treasure cave, jump again to clear the edge (jumping  up into the cave) and smash into the treasure box breaking it open.</p>
<p><strong>Untimed hockey Games in Colossus:</strong><br />
When at the colossus in the summer forest get to the hockey stage. If you  leave the arena and go back in the game will be untimed but you only get one  chance and then the puck disappears. If you beat the goalee you will go to  two player mode. At this point leave again and then return. The puck never  disappears and it&#8217;s untimed!</p>
<p><strong>Fireballs all the time:</strong><br />
In dragon shores there is a portal that can give you fireballs all the time,  all you have to do is get 100% in the game. That&#8217;s 60 orbs and 10,000 in  treasure.</p>
<p><strong>Extra Sparx Colors:</strong><br />
First, go to the pause screen during your game. Then press Up, Down, Left, Right, Circle.  You should then here a sound like you just got a treasure.  This will give sparx like an extra color. When you are hit and you have a  gold sparx, he will stay gold until you get hit again. Same with when you  become blue, etc.</p>
<p><strong>Idol Springs puzzle:</strong><br />
As you first enter the world, swim in the pond. At the far side is a tunnel  to the first of three puzzles. To complete the first puzzle jump on the  squares to turn the blocks yellow. (As you face the squares) Jump in this  order: lower right, lower left, upper right, upper left. Then swim out to  the idol in the center of the pond. Blow fire at the fish as they leap out  of the water. Only blow at the blue and orange fish. The red ones will  deduct fish. At the last puzzle, jump on the blocks in this order: blue  triangle, grey triangle, yellow star, orange octagon, and green star.</p>
<p><strong>Finding Gems:</strong><br />
Hold L1 + L2 + R1 + R2 and Sparks will point in the direction of the nearest  gem</p>
<p><strong>Rescue the Fawn:</strong><br />
After you defeat 14 enemies in the area, go down in the pit next to the  cage, Jump at the very top of the supercharge (Facing the cage.) and make a  sharp turn left behind the cage. Keep going around and make a sharp turn  right. Jump to clear the ledge. You will break the door and get an orb.</p>
]]></content:encoded>
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		<item>
		<title>Tony Hawk’s Pro Skater 3 Soundtrack</title>
		<link>http://www.gamexperts.com/playstation/tony-hawk%e2%80%99s-pro-skater-3-soundtrack.php</link>
		<comments>http://www.gamexperts.com/playstation/tony-hawk%e2%80%99s-pro-skater-3-soundtrack.php#comments</comments>
		<pubDate>Thu, 11 Oct 2001 03:40:32 +0000</pubDate>
		<dc:creator>Lonewunk</dc:creator>
				<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation 2]]></category>
		<category><![CDATA[Playstation 2 News]]></category>
		<category><![CDATA[Playstation News]]></category>
		<category><![CDATA[soundtrack]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[THQ]]></category>
		<category><![CDATA[Tony Hawk]]></category>

		<guid isPermaLink="false">http://www.gamexperts.com/?p=42</guid>
		<description><![CDATA[Console gamers can explore an extensive assortment of musical styles from hip-hop to metal, alternative rock to retro punk with the upcoming launch of Activision&#8217;s Tony Hawk’s Pro Skater™ 3. The game, which mirrors the vast and changing skateboarding lifestyle, will be available for the PlayStation 2 computer entertainment system, Nintendo GameCube, PlayStation game console [...]]]></description>
			<content:encoded><![CDATA[<p>Console gamers can explore an extensive assortment of musical styles from hip-hop to metal, alternative rock to retro punk with the upcoming launch of Activision&#8217;s Tony Hawk’s Pro Skater™ 3. The game, which mirrors the vast and changing skateboarding lifestyle, will be available for the PlayStation 2 computer entertainment system, Nintendo GameCube, PlayStation game console and Game Boy Color this fall. Tony Hawk’s Pro Skater 3 features the following artists and tracks:</p>
<p>The Ramones – “Blitzkrieg Bop”<br />
Red Hot Chili Peppers – “Fight Like A Brave”<br />
KRS-One – “Hush”<br />
Motorhead – “Ace of Spades”<br />
Rollins Band – “What&#8217;s the Matter Man”<br />
House of Pain – “I&#8217;m A Swing It”<br />
Xzibit – “Paparazzi”<br />
Ozomatli – “Cut Chemist Suite”<br />
Alien Ant Farm – “Wish”<br />
Redman – “Let&#8217;s Get Dirty”<br />
Del the Funky Homosapien – “If You Must”<br />
AFI – “The Boy Who Destroyed The World”<br />
Reverend Horton Heat – “I Can&#8217;t Surf”<br />
Adolescents – “Amoeba”<br />
CKY – “96 Quite Bitter Beings”<br />
Zebrahead – “Check”<br />
Guttermouth – “I&#8217;m Destroying the World”<br />
Nextmen – “Amongst Madness”<br />
Bodyjar – “Not The Same”<br />
Mad Capsule Markets – “Pulse”</p>
<p>Tony Hawk’s Pro Skater 3 is the sequel to the best-selling sports game of 2000. Offering eight massive levels filled with people, traffic, and other interactive elements, the environments are brought to life with richer graphics and advanced special effects. Smoother, life-like animations and significantly improved tricks capture the style of 13 of the world&#8217;s best skateboarding pros. In addition, Tony Hawk’s Pro Skater 3 will have online capabilities so that players can skate against their friends from around the world.</p>
]]></content:encoded>
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		<item>
		<title>Echo Night Walkthrough</title>
		<link>http://www.gamexperts.com/playstation/echo-night-walkthrough.php</link>
		<comments>http://www.gamexperts.com/playstation/echo-night-walkthrough.php#comments</comments>
		<pubDate>Sat, 06 Oct 2001 02:41:59 +0000</pubDate>
		<dc:creator>Lonewunk</dc:creator>
				<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation Walkthroughs]]></category>
		<category><![CDATA[echo night]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[walkthrough]]></category>

		<guid isPermaLink="false">http://www.gamexperts.com/?p=310</guid>
		<description><![CDATA[Contents 
Introductions
Walkthrough
Chapter 1 : Henry&#8217;s House
Chapter 2 : Orpheus Upper Deck
Chapter 3 : The Drunks, the Twins and the Deep Dark Hole
Chapter 4 : A Doctor&#8217;s Guilt and a Mother&#8217;s Love
Chapter 5 : The Story of the Stones
Chapter 6 : Crea and the Crewmates
Chapter 7 : It Ends
Acknowledgements
Introductions:
ECHO NIGHT is definitely not your ordinary game. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Contents </strong></p>
<p>Introductions<br />
Walkthrough<br />
Chapter 1 : Henry&#8217;s House<br />
Chapter 2 : Orpheus Upper Deck<br />
Chapter 3 : The Drunks, the Twins and the Deep Dark Hole<br />
Chapter 4 : A Doctor&#8217;s Guilt and a Mother&#8217;s Love<br />
Chapter 5 : The Story of the Stones<br />
Chapter 6 : Crea and the Crewmates<br />
Chapter 7 : It Ends<br />
Acknowledgements</p>
<p><strong>Introductions:</strong><br />
ECHO NIGHT is definitely not your ordinary game. Rather than focusing on action (which every other game seems to be doing lately), this one focuses on puzzle solving, a type of game that hasn&#8217;t really existed since the old days of the PC gaming (which was, what, last year?).</p>
<p>The game itself has it&#8217;s charms. The graphics are really good, and the entire environment of the haunted ship is very well done. The sound isn&#8217;t spectacular, but there&#8217;s some bits where the audio can really spook you out. Speaking of spooking, this game unfortunately doesn&#8217;t have much scares for a horror game &#8211; it has it&#8217;s moments, though.</p>
<p>But the problem with the game is that it&#8217;s extremely short and somewhat easy. Other than a few really hard puzzles, most can breeze through this game in under five hours.</p>
<p>Overall, this game is not really a keeper, more like a good rental. But it is fun while it lasted, and that&#8217;s all that really matters, right?</p>
<p>Alright, lets get on with it!</p>
<p>Walkthough:</p>
<p><strong>Chapter 1:</strong><br />
<strong>Henry&#8217;s House </strong></p>
<p>Your adventure begins! There&#8217;s nothing dangerous here at all, so you should take the opportunity to practice the controls of the game. Once you&#8217;ve done enough practicing, leave the room you&#8217;re in. Look around the ruined hallway; in one junction there&#8217;s a winding key on the floor. Now enter the only other door available, then go to the grandfather clock. Use the key you began with and then use the winding key. A passageway will open. Hold down the circle button for awhile to crouch. Then crawl into the little space and you&#8217;ll automatically look at the book on the floor. After that, you&#8217;ll get spirited (literally) off into the pass.</p>
<p>Once you regain control, chat with the guard and the youth sitting down. Now leave the cabin and enter the next one. By the way, note the ladder on the side. Chat with the old man and the young girl. Then, leave the cabin through the way you came in from &#8211; you&#8217;ll bump into the youth you spoke early to. Go back to the cabin you began in, and take the winch on the floor near the guard. Now you can take the ladder you saw before up; then head to the trapdoor and use your winch. Watch the long scene that unfolds, then go back down and enter the cabin with the girl again &#8211; this time no one is around. Now go to the end of the train through the other door, watch another scene, and then you&#8217;ll leave the past.</p>
<p>Back to the burnt house. Take the red book, then proceed down the staircase into the little room. Look at the artwork and you&#8217;ll figure out what to do next, right?</p>
<p>[Solution] Easy. Take the chair and put it somewhere else, then position the statue of the boy so that he faces the statue of the woman.</p>
<p>After this, you&#8217;ll get spirited off again, this time into the doomed ocean liner Orpheus.</p>
<p><strong>Chapter 2:</strong><br />
<strong>Orpheus Upper Deck </strong></p>
<p>You&#8217;ll meet you&#8217;re first ghost, the captain of the liner, the moment you arrive. He&#8217;ll lead you into the captain&#8217;s room and tells you not to leave the room. Look around the room (check the drawers for a cure potion, remember to move the chair first), then go to the next room (bedroom) and the room after that (toilet). Nothing much you can do here, so ignore the captain&#8217;s warning and leave the rooms. Either way you exit, you&#8217;ll be attacked by a ghost girl; you&#8217;ll be saved by a mysterious voice who will tell you that these ghost girls are afraid of light. So, from now on, whenever you enter a room, look for a light switch first!</p>
<p>First, go upstairs and look around. You&#8217;ll find a the ship control room &#8211; look around for two cure potions, and note the sun plaque. then check under the table for a metal handle. With it, you can open the hatch (duck down first) and get the important Ship Map. Outside, a lonely ghost looking out by the sea, and another ghost is in a in the dark room. Also in the dark room, you can find a telephone to save the game.</p>
<p>The lonely ghost &#8211; in his past, you&#8217;ll meet his fiancee who has lost her engagement ring. You&#8217;ll have to look for it!</p>
<p>[Solution] Go to the merry-go-round and take a ride. The entire area will light up; look at the corners and you&#8217;ll spot a bright light on the floor. Once the ride is over, go to that spot to pick up the hard-to-see ring.</p>
<p>Return the ring to the girl and watch what happens. You&#8217;ll get the ring back and return to the Orpheus. Give the engagement ring to the ghost and he&#8217;ll leave; claim the astral sphere.</p>
<p>The ghost who&#8217;s afraid of the dark &#8211; To help him out, talk to him first and you&#8217;ll jump to his past and find out the reason for his phobia. Get the glove to exit the past.</p>
<p>Once you&#8217;re done, go back down to the lower floor and enter the other doors &#8211; you&#8217;ll be in a hallway with two staircases going down, a door and a fuse box. Here comes the scary bit &#8211; enter the door opposite the fuse box. You&#8217;ll spot a girl ghost in the corner &#8211; don&#8217;t reach for the lights, they don&#8217;t work! Instead, rush to the left and pick up the wire cutters, then get the hell out of there! If you get injured, use a cure potion.</p>
<p>With the wire cutters, go back to the captain&#8217;s bedroom and cut the wires tying up the cupboard. You&#8217;ll find the comet book. Take it and you&#8217;ll zoom off into the past.</p>
<p>The medium &#8211; You&#8217;ll be in an observation tower. Go up the lift (press the button in on the side) then look at the picture on the chalkboard. Figured it out?</p>
<p>[Solution] Comet on the sun? Use your comet book on the sun plaque.</p>
<p>You&#8217;ll encounter the medium; from now on, you can visit him every time you see a sun plaque. He exchanges your astral spheres for holy water, which prevents possessions and heal you slightly. Also, in your first encounter, he&#8217;ll give you a blue, incomplete crystal. Remember the scene on the train?</p>
<p>Once you&#8217;re done, you&#8217;ll return to the Orpheus. Pick up the wire on the floor, then go back to the fuse box you saw a couple of doors away. Equip you glove, then put in the wire one the empty fuse, then go back to the ghost who fears darkness, and show him the light. He&#8217;ll gratefully donate another astral sphere before he goes, and you can pick up the key he was sitting on. Once you leave, you&#8217;ll meet the captain again, and he&#8217;ll give up the ghost too and you&#8217;ll net another astral sphere. You can trade them for more holy water if you want &#8211; remember that there is a sun plaque in the ship control room.</p>
<p>Now, return to the room with the fuse box. Of the two doors below, one is blocked, and one is locked. With now key, unlock the locked door and proceed.</p>
<p>ON THE LIGHTS! They are on your right. There&#8217;s two doors here (forget about the staircases for the moment) &#8211; one door leads to a steward ghost who will refuse to let you pass &#8211; it&#8217;s a dead end here. The other door leads to a corridor with a drunk ghost on the floor. That&#8217;s where your next major hurdle begins.</p>
<p><strong>Chapter 3:</strong><br />
<strong>The Drunks, the Twins and the Deep Dark Hole </strong></p>
<p>There are six rooms here and one locked one on the other side of the corridor. Chat with the drunk ghost to fins out about his artist friend. His request is to drink his old friend&#8217;s concoction for the last time. Take the glass next to him. Now, explore the rooms &#8211; the directions are assuming that you are looking down the corridor facing the locked door on the other end.</p>
<p>First door on the left &#8211; Notice the four sailor dolls? Make a note of them, then look carefully at the vent up on one of the walls. You can use the step ladder to climb up onto the shorter cupboard, then from there you can reach the vent. Go inside and crawl all th way to the end of the shaft, and pick up the sailor medal. Exit the doorway and the room.</p>
<p>Second door on the left &#8211; This one is a cabin belonging to the artist Ed Mooring. Read the writings on the table. First door on the right &#8211; leads to a bar. Look at the artworks on the wall. Crawl behind the bar counter and open the sliding doors to find a claim ticket and four alcohol bottles with the pictures of a man, an axe, a snake and a sword. Come on, this one is easy! Try figuring out how to how to concoct Ed&#8217;s drink.</p>
<p>[Solution] Notice that one of the artwork belongs to Ed (initials E.M.). The picture Ed drew had a man carrying an axe fighting two snakes. Thus, to make his drink, put one portion of the alcohol from the bottle with the picture of a man, one portion from the bottle with the picture of an axe, and two portions from the bottle with the picture of a snake. You may do this in any order.</p>
<p>Once you have Ed&#8217;s drink, give it to the drunk and he&#8217;ll leave &#8211; take his Astral Sphere and the sailor medal he holds.</p>
<p>Second door on the right &#8211; Nothing here. Really.</p>
<p>Third door on the left and right &#8211; These pair of doors are part of a puzzle you have to solve. Talk to the twin girls to find out just how well they know each other &#8211; in the right door a demon ghost will come out of the bathroom door &#8211; don&#8217;t come any closer or you&#8217;ll end up as dead as both sisters.</p>
<p>[Solution] Notice that both the rooms are mirror images of each other? And that whenever you open one door, the other door opens? In the room without the demon, put the heater in front of the bathroom door. Now go to the room with the demon and tadda! She&#8217;s blocked too!</p>
<p>With that problem solved, talk to both sisters and you&#8217;ll get two astral spheres and two sailor medals. Also, there&#8217;s a cure potion in each of their rooms.</p>
<p>Now return to the room with the sailor dolls. Look at the sailor medals carefully and put them in the proper slots. The cupboard slides open and you can enter the secret room. Talk to Ed and gain his Astral Sphere as well as a brass key for the locked door. Well, what are you waiting for?</p>
<p>Upon entering, you&#8217;ll see a familiar girl ghost again. Can&#8217;t do much now &#8211; walk any closer to her and you&#8217;ll end up with a face-full of furniture. Just leave and a boy ghost appears, and before you know it, you&#8217;re whisked off into a mine.</p>
<p>First up, you&#8217;ll find yourself blocked. Go backwards to find a mine cart and a lever. Hit the lever to break the blockage. From here, you&#8217;ll find an empty mine cart and two levers, one stick lever and one pull lever. The stick lever changes the tracks while the pull lever sends the cart moving.</p>
<p>First, enter the cart, then hit the stick lever, then the pull lever. Enjoy the ride! At the end, climb onto the other mine cart and hit the pull lever. Once you&#8217;ve reached the end, get out of the mine cart. The puzzle here is to break the gate using the mine cart.</p>
<p>[Solution] Hit the stick lever while standing outside the cart. Now, hit the pull lever, and after one second, hit the stick lever. If you did it right, the mine cart will be sent crashing through a wooden gate on the other end.</p>
<p>Proceed past the broken gate, climb past the cart and go down the hole. You&#8217;ll spot a digger digging. Talk to the man, then try and take the doll. Talk to the man again, and he&#8217;ll break the rock and find his daughter. Now take the doll and you&#8217;ll return to Orpheus. Return to the girl ghost and use it the doll, then&#8230;</p>
<p><strong>Chapter 4:</strong><br />
<strong>A Doctor&#8217;s Guilt and a Mother&#8217;s Love </strong></p>
<p>First up, head pass the left door into a bathroom and then a toilet &#8211; check the floor here for a claim ticket. Then, return to the formerly haunted room and take the other door. Pick up the suit and&#8230;</p>
<p>You&#8217;re now in the medical office. Save if you want, then leave and talk to the ghost doc. Check the drawers for some curing bottles, then open the cupboard to zoom off into the doc&#8217;s past. Here, look around at all the stuff &#8211; you&#8217;ll irritate the (then living) doc if you touch the drawers on his desk. He&#8217;ll proceed to push you out. Now, you&#8217;ll be back in the medical office. Wait a while, then the doc will say &#8220;it&#8217;s time&#8230;&#8221; and leave the room, and lock the door behind him. Now go back to the past again and check the drawers, he won&#8217;t be around anymore. Take the prescription and you&#8217;ll be back again. Read the prescription, then use it and the doc will run out screaming. Now you can leave the doc&#8217;s office. By the way, you will be injured by now; remember the gulp down a cure potion before going out &#8211; you&#8217;ll see why.</p>
<p>Go right and right again into the theater. Ring the bell if you want. Open the counter and get inside (there&#8217;s a sun plaque, if you need to use it), climb up to the projector area and take the record from the shelf. in the next room talk to the doc and pick up the claim ticket on one of the sofas. Leave the theater. The door directly facing you is a casino &#8211; you can use your claim tickets for some games by giving it to the manager. By the way, there&#8217;s another claim ticket on the floor near the roulette machine. Now go to the nursery (the one other door you can go to) and chat with the mother, who is looking for her kid. Know how?</p>
<p>[Solution] Leave the room and look carefully at the lighted wall panels near the theater door to find a light switch. Then, head back to that ghost in the hallway and you&#8217;ll find the kid. Now that you&#8217;ve freed the kid, you need to unite him with his mother. Use the record on the phonograph in the nursery.</p>
<p>Once you&#8217;ve united mother and child, take back the record if you want. take the crown and use it on the chest in the room to get a roll of film and a gear. Now go back to the projection room and give the film to the projectionist &#8211; he&#8217;ll give up the ghost; go back down and talk to the doctor in the film room and you&#8217;ll get to watch the film&#8230;</p>
<p>Now that the doctor is satisfied, take his astral sphere and the cabinet key. Use the cabinet key on the only locked cabinet in the doctor&#8217;s office to get the antidote; use the antidote on the pool of poison.</p>
<p><strong>Chapter 5:</strong><br />
<strong>The Story of the Stones </strong></p>
<p>Now that you have a formal dress, equip it and go back to the stubborn steward &#8211; he&#8217;ll let you through, and then you&#8217;ll meet with Arthur and Hilda Rockwell. After that scene, you&#8217;ll be sent to an ancient castle to witness the story of the red stone.</p>
<p>Once you come back, Arthur and Hilda will ask you to find three plates similar to the one on the their table. Take the plate, then leave and go to the door behind where the steward used to stand. Switch on the lights, then look at the crow&#8217;s back. Use your gear to make the crow divert the woman&#8217;s attention, then switch on the lights behind her. You should then take back the gear you put into the crow. Now, behind the woman are two doors. Go through the right one if you need a sun plaque, otherwise go through the left door, and then again through the next door you find.</p>
<p>In this new corridor, you can save the game. Here, the middle door is a dead end, but the other two doors lead to male and female locker rooms which in turn lead into a common swimming pool area. Check the male lockers for a claim ticket and the female lockers for a cure potion, then head to the swimming pool area. Enter either doors on the other end (doesn&#8217;t matter which, both lead to the same place) and talk to the boy. Take the eye on the floor next to him. Now open the hatch nearby and descend down to the floor below. First enter the door on the left to meet the worried servant; fit your gear in the parrot to relieve her stress. Now, look at the broken plate below the parrot.</p>
<p>Graveyard &#8211; Look at tombstones here &#8211; particularly the three nearest to you when you appear. Look at the wordings and the symbols on the back. Now enter the fenced area and look at the plaques. Got the puzzle yet?</p>
<p>[Solution] Hit the plaques in this order assuming you count from left to right &#8211; 2nd, 1st, 3rd.</p>
<p>Once you&#8217;ve opened the grave, climb down the staircase and follow the path down. Here&#8217;s the fun part &#8211; once you&#8217;ve reached the junction, go left. You&#8217;ll meet old William, and he&#8217;ll show you how to open the gate. Follow his &#8216;exit&#8217; and you&#8217;ll reach a familiar-looking dead body. Examine it to get the pendant. Now William will try to kill you. Run past him and take the plate off the wall, then go back to the junction and go the other way (don&#8217;t try to get back to where you came in from). When you reach a gate, remember how to open it &#8211; insert the plate, then press the button. The next gate is a little different though&#8230;</p>
<p>[Solution] Forward becomes backward? Try pressing the button first, then put in the plate. Remember to take the plate out when you&#8217;re done!</p>
<p>Now that you&#8217;re back on Orpheus, leave the room you&#8217;re in and try the other door. When the woman appears, use the pendant to finally be rid of her. Now you&#8217;ve got to solve the water pump puzzle &#8211; look at the inscription&#8230;</p>
<p>[Solution] This is what the inscription should say:<br />
1. Turn small valve<br />
2. Turn large valve<br />
3. Press button<br />
4. Pull large crank</p>
<p>Each time you do the right action you&#8217;ll hear a loud sound signifying that you&#8217;ve done it right.</p>
<p>Once you&#8217;re done, return to the pool and wait for night time. Once the entire area turns red, put the fish eye into the picture on the base of the pool.</p>
<p>The book &#8211; To get pass the librarian, simply duck down and sneak pass her desk. In the next room, keep examining different boxes of books to make the librarian move away from his box. After he has moved away twice, you can pick up the old book. After returning, read the old book. Now return to the dining room and talk to Arthur to get the kitchen key; use it on the locked door in the same room.</p>
<p><strong>Chapter 6:</strong><br />
<strong>Crea and the Crewmates </strong></p>
<p>In the kitchen, talk to the man and use the elevator. You&#8217;ll meet your next demon, the ghost king. Stay as close to the elevator as possible; he&#8217;ll come nearer and nearer, but once he get&#8217;s way too close for comfort, your father appears and throws on the light. After some chatting, he&#8217;ll leave. Follow him. You&#8217;re now in a pretty large area with a lot of rooms to explore.</p>
<p>The crewman&#8217;s corridors &#8211; There&#8217;s a watchman wandering around the hall. Talk to him. Now go to the crewman&#8217;s quarters B (front corridor, 2nd door on the left). The replacement watchman is here. You&#8217;ll need to distract him from his notes he&#8217;s reading.</p>
<p>[Solution] Ring the alarm near the door by setting it to 12 o&#8217;clock. Quickly take his notes while he goes off to switch the alarm off. He&#8217;ll suddenly remember his duty and leave the room.</p>
<p>When you return outside, the current watchman will &#8216;take a rest&#8217;, and after that, the new watchman will complain about the lighting problem. Now, head to the door opposite to where you came out from. There&#8217;s a workman puzzling himself over the lockers. Your aim is to open the fourth locker to read the code number. Here&#8217;s a tough little puzzle to solve&#8230;</p>
<p>[Solution] Of the lockers, numbers 1 and 2 can be opened, but numbers 3 to 6 can&#8217;t be opened. The solution of this puzzle is this : Other than lockers 1 and 2, the others can only be opened if the total numbers from the open lockers equal it&#8217;s own number. For instance, to open locker 3, you need lockers 1 and 2 to be open (1+2=3). Hence, to open locker 4, first open locker 3, then close locker 2 &#8211; hence only lockers 1 and 3 are opened (1+3=4). Locker no. 4 will open up.</p>
<p>The crewman in the room will then read the code number to you and leave the room. Now follow him. When you leave the room, go left and then take the right corridor, then go through the door. Talk to him. You&#8217;ll find out that the code number doesn&#8217;t work. Can you figure this one out?</p>
<p>[Solution] The numbers 1 6 8 9 are written upside down. Turning them around gives you the true code 6 8 9 1.</p>
<p>Follow him again into the next room &#8211; he&#8217;ll fix the pipe blocking the way. Now you&#8217;ll get a nasty surprise. Exit through the nearest door and come back to avoid becoming ghost food! Once you&#8217;re back, enter the door opposite the once fallen pipe to reach the breaker room &#8211; here, switch on the only breaker that is off to return power to the crewman&#8217;s floor. Return back to the second watchman and see him off. Now you can enter the two remaining rooms in this hall &#8211; the bathroom (mistakenly labeled the shower room) has a claim ticket on the floor of the furthest stall; the shower room (mistakenly labeled the port corridors) contain a cure potion in the second furthest locker.</p>
<p>Now, go to either of the other corridors and take the doors there. Follow the corridor into another T-shaped area, this time with two doors. The left door leads to a room with a sleeping ghost who is complaining about the sounds from the radio room. Further into this room is another room; nothing here except a curing potion in a box in the corner and a sun plaque. The right door leads to a radio room. You&#8217;ll here someone tapping in morse code when you try to open the door. Once you enter, set the machines to &#8216;BA10&#8242; (it&#8217;s in the notes you picked up in the crew quarters). Now you&#8217;ll have to hit the correct message on the telegraph.</p>
<p>[Solution] Notice the words CREA etched on the side? Use the coding in the panel on the side. If you&#8217;re lazy, just input:<br />
- . &#8211; . . &#8211; . . . -</p>
<p>You&#8217;ll be handed a music box by that boy and zoom off into a large cathedral. Go up the stairs to reach the grand piano. Examine it, play the music box and repeat the tune on the piano.</p>
<p>[Solution] Numbering the white keys from left to right, 1,2,3,4,5,6,7 and lettering the black keys A,B,C,D,E, press the keys in this order: 2,3,4,6,E,6,5,4. No problem right?</p>
<p>After playing the tune, a trapdoor will open under the alter below. So what are you waiting for? Once you meet Crea, play her the music box. Then she&#8217;ll give you an earring and send you back. Now give the earring to the boy to finally free his spirit at last &#8211; you&#8217;ll get another plate as a prize. One more to go!</p>
<p>Go back to the person complaining about the sound from the radio room. He&#8217;ll finally get some rest &#8211; the eternal type. Now that all the crew mates have left, you can return to the man in the kitchen &#8211; note that the kitchen lift doesn&#8217;t work anymore, so you have to find an alternate route. In the corridor linking the two T-shaped halls (the one with a savegame telephone) there&#8217;s a door leading back up to the main passenger hallway. From there, return to the dining room, then the kitchen. Talk to the man and he&#8217;ll leave with his other mates, and leave the fourth and final plate.Now leave and note that Arthur and Hilda have both left the dining room. Go to the staircase room (the one with the crow) and they&#8217;ll be there. Insert the plates and they&#8217;ll be freed for good. Now enter the door into the private quarters.</p>
<p><strong>Chapter 7:</strong><br />
<strong>It Ends </strong></p>
<p>There are four rooms here each with it&#8217;s own theme decor. Don&#8217;t try the double doors on the other side yet or you&#8217;ll regret it.</p>
<p>Forest room &#8211; Another daughter of William is here. She tells you to meet Crea in the room opposite hers. It&#8217;s locked, so she tells you to talk to Jack (yet another son of William&#8217;s ever-growing family tree). Nothing else in this room.</p>
<p>Water room &#8211; There&#8217;s a clock key and a cure potion here if you look hard enough.</p>
<p>Fire room &#8211; Jack Rockwell, another son of William, haunts this room. There&#8217;s a claim ticket on his bed. Show him the picture and he&#8217;ll tell you how to open the door. Well, do what he says &#8211; go to the locked clock on the side of the prohibited double doors and adjust it to the bird symbol. That will allow you to open Crea&#8217;s room.</p>
<p>Sky Room &#8211; You can only get here once you&#8217;ve unlocked it with Jack&#8217;s help. Here, examine the castle drawing then use it to zoom back to the ancient castle. Go out to the castle balcony and examine the king&#8217;s body and you&#8217;ll get a cameo. You&#8217;ll get to use it real quick as soon as you leave the room!</p>
<p>Now that the final ghost is out of the way, you can enter the dangerous double doors. Here you&#8217;ll meet William Rockwell himself. He&#8217;ll tell you the truth about Crea, and you&#8217;ll zoom off into the past. Here, pick up the bullet on the table and then watch the scene. You&#8217;ll ultimately pick up the other half of the blue stone. Once you return, you&#8217;ll see that William Rockwell is dead. Go back to Emilia in the Forest room and she will go for eternal rest herself.</p>
<p>Now head back to the crew floor (down the stairs from the passenger hallway), to the corridor with the savegame telephone. The entrance to the engine room is here for your final showdown. Save the game before you go down.</p>
<p>Go down the stairs,look at the sheet on the wall and heed where the valve and the key is located, and how to overload the ship. There&#8217;s a cure potion on the floor here. Now enter the engine room.</p>
<p>First, head to the very end of the ship. You&#8217;ll witness a spectacular scene, and then after that, Crea&#8217;s voice will tell you to light up the area. It isn&#8217;t all that hard&#8230;</p>
<p>[Solution] To do that, you&#8217;ll need the valve and key. Here, William&#8217;s ghost will be chasing you all over the place &#8211; nothing quite like working under pressure, eh? Rush up to the front end of the ship (as front as you can go, anyway) and take the valve from that room (look carefully at the floor). Then go one room back and climb down the staircase. Here, use the valve on both fuel tanks. Then, from this room you can enter a door that leads you to the room with the piston key. With that, go back to the two piston rooms and use the key on either emergency piston locks.</p>
<p>Once the area lights up, go back to where the red stone is located. Use the blue stone on the red stone&#8230;</p>
<p>Ending 1 &#8211; Wait until the time ends without heading to the front of the ship. This one is a rubbish ending where you are never seen again.</p>
<p>Ending 2 &#8211; Rush to the front of the ship, back to the room where you picked up the valve. You&#8217;ll meet Crea and she&#8217;ll whisk you away. Back at the old house, you meet the police officer who tells you to leave the place. So go leave the house and watch this scene&#8230;</p>
<p>Ending 3 &#8211; ??? Anybody care to help?</p>
<p>Congratulations, you&#8217;ve won ECHO NIGHT!</p>
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		<title>Simpsons Wrestling Cheats</title>
		<link>http://www.gamexperts.com/playstation/simpsons-wrestling-cheats.php</link>
		<comments>http://www.gamexperts.com/playstation/simpsons-wrestling-cheats.php#comments</comments>
		<pubDate>Sat, 01 Sep 2001 14:54:51 +0000</pubDate>
		<dc:creator>Lonewunk</dc:creator>
				<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation Cheats]]></category>
		<category><![CDATA[cheats]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[simpsons]]></category>
		<category><![CDATA[wrestling]]></category>

		<guid isPermaLink="false">http://www.gamexperts.com/?p=675</guid>
		<description><![CDATA[Cheat mode 
At the &#8220;Press Start&#8221; screen, press Circle, Up(2), Down(2), Left, Right, Left, Right to unlock a &#8220;Bonus Match Up&#8221; option at the main menu. If you entered the code correctly, the words &#8220;Bonus Match Up&#8221; will appear at the top of the screen. The &#8220;Bonus Match Up&#8221; option allows you to play as [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Cheat mode </strong><br />
At the &#8220;Press Start&#8221; screen, press Circle, Up(2), Down(2), Left, Right, Left, Right to unlock a &#8220;Bonus Match Up&#8221; option at the main menu. If you entered the code correctly, the words &#8220;Bonus Match Up&#8221; will appear at the top of the screen. The &#8220;Bonus Match Up&#8221; option allows you to play as any character and select any arena. Alternatively, successfully complete the new challenger, defender, and champion circuits.</p>
<p><strong>Bonus ring </strong><br />
At the &#8220;Press Start&#8221; screen, press Circle, R2, R1, Circle, R2, R1 to unlock the Big Ape arena. If you entered the code correctly, you will hear a sound.</p>
<p><strong>Wrestle as Bumblebee Man </strong><br />
At the &#8220;Press Start&#8221; screen or after pausing the game, press Circle, Left, Up, Left, Down, R1. If you entered the code correctly, you will hear a sound.</p>
<p><strong>Wrestle as Moe Syzlack </strong><br />
At the &#8220;Press Start&#8221; screen or after pausing the game, press Circle, Left, Up, Left, Down, L1. If you entered the code correctly, you will hear a sound.</p>
<p><strong>Wrestle as Professor Frink </strong><br />
At the &#8220;Press Start&#8221; screen or after pausing the game, press Circle, Left, Up, Left, Down, R2. If you entered the code correctly, you will hear a sound.</p>
<p><strong>Wrestle as Ned Flanders </strong><br />
At the &#8220;Press Start&#8221; screen or after pausing the game, press Circle, Left, Up, Left, Down, L2. If you entered the code correctly, you will hear a sound.</p>
<p><strong>Infinite energy </strong><br />
At the &#8220;Press Start&#8221; screen or after pausing the game, press Circle, R1(3), Down, Up. If you entered the code correctly, you will hear a sound.</p>
<p><strong>Infinite health </strong><br />
At the &#8220;Press Start&#8221; screen or after pausing the game, press Circle, R1(3), Right, Left. If you entered the code correctly, you will hear a sound.</p>
<p><strong>Multi-rope attack </strong><br />
At the &#8220;Press Start&#8221; screen or after pausing the game, press Circle, R1(3), Up, Down. If you entered the code correctly, you will hear a sound.</p>
<p><strong>Mirror matches </strong><br />
At the &#8220;Press Start&#8221; screen or after pausing the game, press Up(2), Down(2), Left, Right, Left, Right, Circle, L2, Circle, R2, Circle, L1, Circle, R1. If you entered the code correctly, you will hear a sound.</p>
<p><strong>Big heads </strong><br />
At the &#8220;Press Start&#8221; screen or after pausing the game, press Circle, L1(3), Up, Down. If you entered the code correctly, you will hear a sound.</p>
<p><strong>Flat land </strong><br />
At the &#8220;Press Start&#8221; screen or after pausing the game, press Circle, L1(3), Left, Right. If you entered the code correctly, you will hear a sound.</p>
<p><strong>No outlines </strong><br />
At the &#8220;Press Start&#8221; screen or after pausing the game, press Circle, Right, Up, Right, Down. If you entered the code correctly, you will hear a sound.</p>
<p><strong>Funny credits </strong><br />
At the &#8220;Press Start&#8221; screen, press Circle, L1, Circle, L1, Circle, R1, Circle, R1. If you entered the code correctly, you will hear a sound. Then, select the &#8220;Credits&#8221; option.</p>
<p><strong>Big arm mode </strong><br />
At the &#8220;Press Start&#8221; screen or after pausing the game, press Circle, L1, Circle, R1, Circle, L2, Circle. If you entered the code correctly, you will hear a sound.</p>
<p><strong>Display game completion date </strong><br />
At the &#8220;Press Start&#8221; screen or after pausing the game, press Square, Circle, L1, R1. If you entered the code correctly, you will hear a sound.</p>
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